PrimitiveIndicesNV
PrimitiveIndicesNV
Decorating a variable with the PrimitiveIndicesNV decoration will make
that variable contain the output array of vertex index values.
Depending on the output primitive type declared using the execution mode,
the indices are split into groups of one (OutputPoints), two
(OutputLinesNV), or three (OutputTrianglesNV) indices and each
group generates a primitive.
Valid Usage
VUID-PrimitiveIndicesNV-PrimitiveIndicesNV-04338
The PrimitiveIndicesNV decoration must be used only within the
MeshNV Execution Model
VUID-PrimitiveIndicesNV-PrimitiveIndicesNV-04339
The variable decorated with PrimitiveIndicesNV must be declared
using the Output Storage Class
VUID-PrimitiveIndicesNV-PrimitiveIndicesNV-04340
The variable decorated with PrimitiveIndicesNV must be declared as
an array of scalar 32-bit integer values
VUID-PrimitiveIndicesNV-PrimitiveIndicesNV-04341
All index values of the array decorated with PrimitiveIndicesNVmust be in the range [0, N-1], where N is the value
specified by the OutputVertices Execution Mode
VUID-PrimitiveIndicesNV-OutputPoints-04342
If the Execution Mode is OutputPoints, then the array decorated
with PrimitiveIndicesNV must be the size of the value specified by
OutputPrimitivesNV
VUID-PrimitiveIndicesNV-OutputLinesNV-04343
If the Execution Mode is OutputLinesNV, then the array decorated
with PrimitiveIndicesNV must be the size of two times the value
specified by OutputPrimitivesNV
VUID-PrimitiveIndicesNV-OutputTrianglesNV-04344
If the Execution Mode is OutputTrianglesNV, then the array
decorated with PrimitiveIndicesNV must be the size of three times
the value specified by OutputPrimitivesNV