PrimitiveIndicesNV
PrimitiveIndicesNV
Decorating a variable with the PrimitiveIndicesNV
decoration will make
that variable contain the output array of vertex index values.
Depending on the output primitive type declared using the execution mode,
the indices are split into groups of one (OutputPoints
), two
(OutputLinesNV
), or three (OutputTrianglesNV
) indices and each
group generates a primitive.
Valid Usage
VUID-PrimitiveIndicesNV-PrimitiveIndicesNV-04338
The PrimitiveIndicesNV
decoration must be used only within the
MeshNV
Execution
Model
VUID-PrimitiveIndicesNV-PrimitiveIndicesNV-04339
The variable decorated with PrimitiveIndicesNV
must be declared
using the Output
Storage
Class
VUID-PrimitiveIndicesNV-PrimitiveIndicesNV-04340
The variable decorated with PrimitiveIndicesNV
must be declared as
an array of scalar 32-bit integer values
VUID-PrimitiveIndicesNV-PrimitiveIndicesNV-04341
All index values of the array decorated with PrimitiveIndicesNV
must be in the range [0, N-1], where N is the value
specified by the OutputVertices
Execution
Mode
VUID-PrimitiveIndicesNV-OutputPoints-04342
If the Execution
Mode
is OutputPoints
, then the array decorated
with PrimitiveIndicesNV
must be the size of the value specified by
OutputPrimitivesNV
VUID-PrimitiveIndicesNV-OutputLinesNV-04343
If the Execution
Mode
is OutputLinesNV
, then the array decorated
with PrimitiveIndicesNV
must be the size of two times the value
specified by OutputPrimitivesNV
VUID-PrimitiveIndicesNV-OutputTrianglesNV-04344
If the Execution
Mode
is OutputTrianglesNV
, then the array
decorated with PrimitiveIndicesNV
must be the size of three times
the value specified by OutputPrimitivesNV