Enum

VkAccessFlagBits

Bitmask specifying memory access types that will participate in a memory dependency

Bits which can be set in the srcAccessMask and dstAccessMask members of VkSubpassDependency, VkSubpassDependency2, VkMemoryBarrier, VkBufferMemoryBarrier, and VkImageMemoryBarrier, specifying access behavior, are:

typedef enum VkAccessFlagBits {
    VK_ACCESS_INDIRECT_COMMAND_READ_BIT = 0x00000001,
    VK_ACCESS_INDEX_READ_BIT = 0x00000002,
    VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT = 0x00000004,
    VK_ACCESS_UNIFORM_READ_BIT = 0x00000008,
    VK_ACCESS_INPUT_ATTACHMENT_READ_BIT = 0x00000010,
    VK_ACCESS_SHADER_READ_BIT = 0x00000020,
    VK_ACCESS_SHADER_WRITE_BIT = 0x00000040,
    VK_ACCESS_COLOR_ATTACHMENT_READ_BIT = 0x00000080,
    VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT = 0x00000100,
    VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT = 0x00000200,
    VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT = 0x00000400,
    VK_ACCESS_TRANSFER_READ_BIT = 0x00000800,
    VK_ACCESS_TRANSFER_WRITE_BIT = 0x00001000,
    VK_ACCESS_HOST_READ_BIT = 0x00002000,
    VK_ACCESS_HOST_WRITE_BIT = 0x00004000,
    VK_ACCESS_MEMORY_READ_BIT = 0x00008000,
    VK_ACCESS_MEMORY_WRITE_BIT = 0x00010000,
    // Provided by extensions
    VK_ACCESS_NONE = 0,
    VK_ACCESS_TRANSFORM_FEEDBACK_WRITE_BIT_EXT = 0x02000000,
    VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXT = 0x04000000,
    VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT = 0x08000000,
    VK_ACCESS_CONDITIONAL_RENDERING_READ_BIT_EXT = 0x00100000,
    VK_ACCESS_COLOR_ATTACHMENT_READ_NONCOHERENT_BIT_EXT = 0x00080000,
    VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR = 0x00200000,
    VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR = 0x00400000,
    VK_ACCESS_SHADING_RATE_IMAGE_READ_BIT_NV = VK_ACCESS_FRAGMENT_SHADING_RATE_ATTACHMENT_READ_BIT_KHR,
    VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_NV = VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR,
    VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_NV = VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR,
    VK_ACCESS_FRAGMENT_DENSITY_MAP_READ_BIT_EXT = 0x01000000,
    VK_ACCESS_FRAGMENT_SHADING_RATE_ATTACHMENT_READ_BIT_KHR = 0x00800000,
    VK_ACCESS_COMMAND_PREPROCESS_READ_BIT_NV = VK_ACCESS_COMMAND_PREPROCESS_READ_BIT_EXT,
    VK_ACCESS_COMMAND_PREPROCESS_WRITE_BIT_NV = VK_ACCESS_COMMAND_PREPROCESS_WRITE_BIT_EXT,
    VK_ACCESS_NONE_KHR = VK_ACCESS_NONE,
    VK_ACCESS_COMMAND_PREPROCESS_READ_BIT_EXT = 0x00020000,
    VK_ACCESS_COMMAND_PREPROCESS_WRITE_BIT_EXT = 0x00040000,
} VkAccessFlagBits;

These values all have the same meaning as the equivalently named values for VkAccessFlags2.

  • VK_ACCESS_NONE specifies no accesses.
  • VK_ACCESS_MEMORY_READ_BIT specifies all read accesses. It is always valid in any access mask, and is treated as equivalent to setting all READ access flags that are valid where it is used.
  • VK_ACCESS_MEMORY_WRITE_BIT specifies all write accesses. It is always valid in any access mask, and is treated as equivalent to setting all WRITE access flags that are valid where it is used.
  • VK_ACCESS_INDIRECT_COMMAND_READ_BIT specifies read access to indirect command data read as part of an indirect build, trace, drawing or dispatching command. Such access occurs in the VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT pipeline stage.
  • VK_ACCESS_INDEX_READ_BIT specifies read access to an index buffer as part of an indexed drawing command, bound by vkCmdBindIndexBuffer2 and vkCmdBindIndexBuffer. Such access occurs in the VK_PIPELINE_STAGE_VERTEX_INPUT_BIT pipeline stage.
  • VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT specifies read access to a vertex buffer as part of a drawing command, bound by vkCmdBindVertexBuffers. Such access occurs in the VK_PIPELINE_STAGE_VERTEX_INPUT_BIT pipeline stage.
  • VK_ACCESS_UNIFORM_READ_BIT specifies read access to a uniform buffer in any shader pipeline stage.
  • VK_ACCESS_INPUT_ATTACHMENT_READ_BIT specifies read access to an input attachment within a render pass during subpass shading or fragment shading. Such access occurs in the VK_PIPELINE_STAGE_2_SUBPASS_SHADER_BIT_HUAWEI or VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT pipeline stage.
  • VK_ACCESS_SHADER_READ_BIT specifies read access to a uniform texel buffer, sampled image, storage buffer, physical storage buffer, shader binding table, storage tensor, storage texel buffer, or storage image in any shader pipeline stage.
  • VK_ACCESS_SHADER_WRITE_BIT specifies write access to a storage buffer, physical storage buffer, storage tensor, storage texel buffer, or storage image in any shader pipeline stage.
  • VK_ACCESS_COLOR_ATTACHMENT_READ_BIT specifies read access to a color attachment, such as via blending (other than advanced blend operations), logic operations or certain render pass load operations in the VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT pipeline stage or via fragment shader tile image reads in the VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT pipeline stage.
  • VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT specifies write access to a color attachment during a render pass or via certain render pass load, store, and multisample resolve operations. This includes multisample resolve operations for depth/stencil resolve attachments. Such access occurs in the VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT pipeline stage.
  • VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT specifies read access to a depth/stencil attachment, via depth or stencil operations or certain render pass load operations in the VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT or VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT pipeline stages or via fragment shader tile image reads in the VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT pipeline stage.
  • VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT specifies write access to a depth/stencil attachment, via depth or stencil operations or certain render pass load and store operations. Such access occurs in the VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT or VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT pipeline stages.
  • VK_ACCESS_TRANSFER_READ_BIT specifies read access to an image, tensor, or buffer in a copy operation. Such access occurs in the VK_PIPELINE_STAGE_2_ALL_TRANSFER_BIT pipeline stage.
  • VK_ACCESS_TRANSFER_WRITE_BIT specifies write access to an image, tensor, or buffer in a clear or copy operation. Such access occurs in the VK_PIPELINE_STAGE_2_ALL_TRANSFER_BIT pipeline stage.
  • VK_ACCESS_HOST_READ_BIT specifies read access by a host operation. Accesses of this type are not performed through a resource, but directly on memory. Such access occurs in the VK_PIPELINE_STAGE_HOST_BIT pipeline stage.
  • VK_ACCESS_HOST_WRITE_BIT specifies write access by a host operation. Accesses of this type are not performed through a resource, but directly on memory. Such access occurs in the VK_PIPELINE_STAGE_HOST_BIT pipeline stage.
  • VK_ACCESS_CONDITIONAL_RENDERING_READ_BIT_EXT specifies read access to a predicate as part of conditional rendering. Such access occurs in the VK_PIPELINE_STAGE_CONDITIONAL_RENDERING_BIT_EXT pipeline stage.
  • VK_ACCESS_TRANSFORM_FEEDBACK_WRITE_BIT_EXT specifies write access to a transform feedback buffer made when transform feedback is active. Such access occurs in the VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT pipeline stage.
  • VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXT specifies read access to a transform feedback counter buffer which is read when vkCmdBeginTransformFeedbackEXT executes. Such access occurs in the VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT pipeline stage.
  • VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT specifies write access to a transform feedback counter buffer which is written when vkCmdEndTransformFeedbackEXT executes. Such access occurs in the VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT pipeline stage.
  • VK_ACCESS_COMMAND_PREPROCESS_READ_BIT_NV specifies reads from buffer inputs to vkCmdPreprocessGeneratedCommandsNV. Such access occurs in the VK_PIPELINE_STAGE_COMMAND_PREPROCESS_BIT_NV pipeline stage.
  • VK_ACCESS_COMMAND_PREPROCESS_WRITE_BIT_NV specifies writes to the target command buffer preprocess outputs in vkCmdPreprocessGeneratedCommandsNV. Such access occurs in the VK_PIPELINE_STAGE_COMMAND_PREPROCESS_BIT_NV pipeline stage.
  • VK_ACCESS_COMMAND_PREPROCESS_READ_BIT_EXT specifies reads from buffer inputs to vkCmdPreprocessGeneratedCommandsEXT. Such access occurs in the VK_PIPELINE_STAGE_COMMAND_PREPROCESS_BIT_EXT pipeline stage.
  • VK_ACCESS_COMMAND_PREPROCESS_WRITE_BIT_EXT specifies writes to the target command buffer preprocess outputs in vkCmdPreprocessGeneratedCommandsEXT. Such access occurs in the VK_PIPELINE_STAGE_COMMAND_PREPROCESS_BIT_EXT pipeline stage.
  • VK_ACCESS_COLOR_ATTACHMENT_READ_NONCOHERENT_BIT_EXT specifies read access to color attachments, including advanced blend operations. Such access occurs in the VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT pipeline stage.
  • VK_ACCESS_2_INVOCATION_MASK_READ_BIT_HUAWEI specifies read access to an invocation mask image in the VK_PIPELINE_STAGE_2_INVOCATION_MASK_BIT_HUAWEI pipeline stage.
  • VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR specifies read access to an acceleration structure as part of a trace, build, or copy command, or to an acceleration structure scratch buffer as part of a build command. Such access occurs in the VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR pipeline stage or VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR pipeline stage.
  • VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR specifies write access to an acceleration structure or acceleration structure scratch buffer as part of a build or copy command. Such access occurs in the VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR pipeline stage.
  • VK_ACCESS_FRAGMENT_DENSITY_MAP_READ_BIT_EXT specifies read access to a fragment density map attachment during dynamic fragment density map operations Such access occurs in the VK_PIPELINE_STAGE_FRAGMENT_DENSITY_PROCESS_BIT_EXT pipeline stage.
  • VK_ACCESS_FRAGMENT_SHADING_RATE_ATTACHMENT_READ_BIT_KHR specifies read access to a fragment shading rate attachment during rasterization. Such access occurs in the VK_PIPELINE_STAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR pipeline stage.
  • VK_ACCESS_SHADING_RATE_IMAGE_READ_BIT_NV specifies read access to a shading rate image during rasterization. Such access occurs in the VK_PIPELINE_STAGE_SHADING_RATE_IMAGE_BIT_NV pipeline stage. It is equivalent to VK_PIPELINE_STAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR.

Certain access types are only performed by a subset of pipeline stages. Any synchronization command that takes both stage masks and access masks uses both to define the access scopes - only the specified access types performed by the specified stages are included in the access scope. An application must not specify an access flag in a synchronization command if it does not include a pipeline stage in the corresponding stage mask that is able to perform accesses of that type. The following table lists, for each access flag, which pipeline stages can perform that type of access.

Access flagSupported pipeline stages
VK_ACCESS_2_NONE,VK_ACCESS_NONEAny
VK_ACCESS_2_INDIRECT_COMMAND_READ_BIT,VK_ACCESS_INDIRECT_COMMAND_READ_BITVK_PIPELINE_STAGE_2_DRAW_INDIRECT_BIT,VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_KHR,VK_PIPELINE_STAGE_2_COPY_INDIRECT_BIT_KHR
VK_ACCESS_2_INDEX_READ_BIT,VK_ACCESS_INDEX_READ_BITVK_PIPELINE_STAGE_2_VERTEX_INPUT_BIT,VK_PIPELINE_STAGE_2_INDEX_INPUT_BIT
VK_ACCESS_2_VERTEX_ATTRIBUTE_READ_BIT,VK_ACCESS_VERTEX_ATTRIBUTE_READ_BITVK_PIPELINE_STAGE_2_VERTEX_INPUT_BIT,VK_PIPELINE_STAGE_2_VERTEX_ATTRIBUTE_INPUT_BIT
VK_ACCESS_2_UNIFORM_READ_BIT,VK_ACCESS_UNIFORM_READ_BITVK_PIPELINE_STAGE_2_VERTEX_SHADER_BIT,VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BIT,VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BIT,VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BIT,VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT,VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT,VK_PIPELINE_STAGE_2_RAY_TRACING_SHADER_BIT_KHR,VK_PIPELINE_STAGE_2_TASK_SHADER_BIT_EXT,VK_PIPELINE_STAGE_2_MESH_SHADER_BIT_EXT,VK_PIPELINE_STAGE_2_SUBPASS_SHADER_BIT_HUAWEI,VK_PIPELINE_STAGE_2_CLUSTER_CULLING_SHADER_BIT_HUAWEI
VK_ACCESS_2_INPUT_ATTACHMENT_READ_BIT,VK_ACCESS_INPUT_ATTACHMENT_READ_BITVK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT,VK_PIPELINE_STAGE_2_SUBPASS_SHADER_BIT_HUAWEI
VK_ACCESS_2_SHADER_READ_BIT,VK_ACCESS_SHADER_READ_BITVK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_KHR,VK_PIPELINE_STAGE_2_MICROMAP_BUILD_BIT_EXT,VK_PIPELINE_STAGE_2_VERTEX_SHADER_BIT,VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BIT,VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BIT,VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BIT,VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT,VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT,VK_PIPELINE_STAGE_2_RAY_TRACING_SHADER_BIT_KHR,VK_PIPELINE_STAGE_2_TASK_SHADER_BIT_EXT,VK_PIPELINE_STAGE_2_MESH_SHADER_BIT_EXT,VK_PIPELINE_STAGE_2_SUBPASS_SHADER_BIT_HUAWEI,VK_PIPELINE_STAGE_2_CLUSTER_CULLING_SHADER_BIT_HUAWEI
VK_ACCESS_2_SHADER_WRITE_BIT,VK_ACCESS_SHADER_WRITE_BITVK_PIPELINE_STAGE_2_VERTEX_SHADER_BIT,VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BIT,VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BIT,VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BIT,VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT,VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT,VK_PIPELINE_STAGE_2_RAY_TRACING_SHADER_BIT_KHR,VK_PIPELINE_STAGE_2_TASK_SHADER_BIT_EXT,VK_PIPELINE_STAGE_2_MESH_SHADER_BIT_EXT,VK_PIPELINE_STAGE_2_SUBPASS_SHADER_BIT_HUAWEI,VK_PIPELINE_STAGE_2_CLUSTER_CULLING_SHADER_BIT_HUAWEI
VK_ACCESS_2_COLOR_ATTACHMENT_READ_BIT,VK_ACCESS_COLOR_ATTACHMENT_READ_BITVK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT,VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT
VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT,VK_ACCESS_COLOR_ATTACHMENT_WRITE_BITVK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT
VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_READ_BIT,VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BITVK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT,VK_PIPELINE_STAGE_2_EARLY_FRAGMENT_TESTS_BIT,VK_PIPELINE_STAGE_2_LATE_FRAGMENT_TESTS_BIT
VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BITVK_PIPELINE_STAGE_2_EARLY_FRAGMENT_TESTS_BIT,VK_PIPELINE_STAGE_2_LATE_FRAGMENT_TESTS_BIT
VK_ACCESS_2_TRANSFER_READ_BIT,VK_ACCESS_TRANSFER_READ_BITVK_PIPELINE_STAGE_2_ALL_TRANSFER_BIT,VK_PIPELINE_STAGE_2_COPY_BIT,VK_PIPELINE_STAGE_2_RESOLVE_BIT,VK_PIPELINE_STAGE_2_BLIT_BIT,VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_KHR,VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_COPY_BIT_KHR,VK_PIPELINE_STAGE_2_MICROMAP_BUILD_BIT_EXT,VK_PIPELINE_STAGE_2_CONVERT_COOPERATIVE_VECTOR_MATRIX_BIT_NV
VK_ACCESS_2_TRANSFER_WRITE_BIT,VK_ACCESS_TRANSFER_WRITE_BITVK_PIPELINE_STAGE_2_ALL_TRANSFER_BIT,VK_PIPELINE_STAGE_2_COPY_BIT,VK_PIPELINE_STAGE_2_RESOLVE_BIT,VK_PIPELINE_STAGE_2_BLIT_BIT,VK_PIPELINE_STAGE_2_CLEAR_BIT,VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_KHR,VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_COPY_BIT_KHR,VK_PIPELINE_STAGE_2_MICROMAP_BUILD_BIT_EXT,VK_PIPELINE_STAGE_2_CONVERT_COOPERATIVE_VECTOR_MATRIX_BIT_NV
VK_ACCESS_2_HOST_READ_BIT,VK_ACCESS_HOST_READ_BITVK_PIPELINE_STAGE_2_HOST_BIT
VK_ACCESS_2_HOST_WRITE_BIT,VK_ACCESS_HOST_WRITE_BITVK_PIPELINE_STAGE_2_HOST_BIT
VK_ACCESS_2_MEMORY_READ_BIT,VK_ACCESS_MEMORY_READ_BITAny
VK_ACCESS_2_MEMORY_WRITE_BIT,VK_ACCESS_MEMORY_WRITE_BITAny
VK_ACCESS_2_SHADER_SAMPLED_READ_BITVK_PIPELINE_STAGE_2_VERTEX_SHADER_BIT,VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BIT,VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BIT,VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BIT,VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT,VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT,VK_PIPELINE_STAGE_2_RAY_TRACING_SHADER_BIT_KHR,VK_PIPELINE_STAGE_2_TASK_SHADER_BIT_EXT,VK_PIPELINE_STAGE_2_MESH_SHADER_BIT_EXT,VK_PIPELINE_STAGE_2_SUBPASS_SHADER_BIT_HUAWEI,VK_PIPELINE_STAGE_2_CLUSTER_CULLING_SHADER_BIT_HUAWEI
VK_ACCESS_2_SHADER_STORAGE_READ_BITVK_PIPELINE_STAGE_2_VERTEX_SHADER_BIT,VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BIT,VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BIT,VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BIT,VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT,VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT,VK_PIPELINE_STAGE_2_RAY_TRACING_SHADER_BIT_KHR,VK_PIPELINE_STAGE_2_TASK_SHADER_BIT_EXT,VK_PIPELINE_STAGE_2_MESH_SHADER_BIT_EXT,VK_PIPELINE_STAGE_2_SUBPASS_SHADER_BIT_HUAWEI,VK_PIPELINE_STAGE_2_CLUSTER_CULLING_SHADER_BIT_HUAWEI
VK_ACCESS_2_SHADER_STORAGE_WRITE_BITVK_PIPELINE_STAGE_2_VERTEX_SHADER_BIT,VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BIT,VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BIT,VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BIT,VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT,VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT,VK_PIPELINE_STAGE_2_RAY_TRACING_SHADER_BIT_KHR,VK_PIPELINE_STAGE_2_TASK_SHADER_BIT_EXT,VK_PIPELINE_STAGE_2_MESH_SHADER_BIT_EXT,VK_PIPELINE_STAGE_2_SUBPASS_SHADER_BIT_HUAWEI,VK_PIPELINE_STAGE_2_CLUSTER_CULLING_SHADER_BIT_HUAWEI
VK_ACCESS_2_VIDEO_DECODE_READ_BIT_KHRVK_PIPELINE_STAGE_2_VIDEO_DECODE_BIT_KHR
VK_ACCESS_2_VIDEO_DECODE_WRITE_BIT_KHRVK_PIPELINE_STAGE_2_VIDEO_DECODE_BIT_KHR
VK_ACCESS_2_VIDEO_ENCODE_READ_BIT_KHRVK_PIPELINE_STAGE_2_VIDEO_ENCODE_BIT_KHR
VK_ACCESS_2_VIDEO_ENCODE_WRITE_BIT_KHRVK_PIPELINE_STAGE_2_VIDEO_ENCODE_BIT_KHR
VK_ACCESS_2_TRANSFORM_FEEDBACK_WRITE_BIT_EXT,VK_ACCESS_TRANSFORM_FEEDBACK_WRITE_BIT_EXTVK_PIPELINE_STAGE_2_TRANSFORM_FEEDBACK_BIT_EXT
VK_ACCESS_2_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXT,VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXTVK_PIPELINE_STAGE_2_DRAW_INDIRECT_BIT,VK_PIPELINE_STAGE_2_TRANSFORM_FEEDBACK_BIT_EXT
VK_ACCESS_2_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT,VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXTVK_PIPELINE_STAGE_2_TRANSFORM_FEEDBACK_BIT_EXT
VK_ACCESS_2_CONDITIONAL_RENDERING_READ_BIT_EXT,VK_ACCESS_CONDITIONAL_RENDERING_READ_BIT_EXTVK_PIPELINE_STAGE_2_CONDITIONAL_RENDERING_BIT_EXT
VK_ACCESS_2_COMMAND_PREPROCESS_READ_BIT_EXT,VK_ACCESS_COMMAND_PREPROCESS_READ_BIT_EXTVK_PIPELINE_STAGE_2_COMMAND_PREPROCESS_BIT_EXT
VK_ACCESS_2_COMMAND_PREPROCESS_WRITE_BIT_EXT,VK_ACCESS_COMMAND_PREPROCESS_WRITE_BIT_EXTVK_PIPELINE_STAGE_2_COMMAND_PREPROCESS_BIT_EXT
VK_ACCESS_2_MEMORY_DECOMPRESSION_READ_BIT_EXTVK_PIPELINE_STAGE_2_MEMORY_DECOMPRESSION_BIT_EXT
VK_ACCESS_2_MEMORY_DECOMPRESSION_WRITE_BIT_EXTVK_PIPELINE_STAGE_2_MEMORY_DECOMPRESSION_BIT_EXT
VK_ACCESS_2_FRAGMENT_SHADING_RATE_ATTACHMENT_READ_BIT_KHR,VK_ACCESS_FRAGMENT_SHADING_RATE_ATTACHMENT_READ_BIT_KHRVK_PIPELINE_STAGE_2_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR
VK_ACCESS_2_ACCELERATION_STRUCTURE_READ_BIT_KHR,VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHRVK_PIPELINE_STAGE_2_VERTEX_SHADER_BIT,VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BIT,VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BIT,VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BIT,VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT,VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT,VK_PIPELINE_STAGE_2_RAY_TRACING_SHADER_BIT_KHR,VK_PIPELINE_STAGE_2_TASK_SHADER_BIT_EXT,VK_PIPELINE_STAGE_2_MESH_SHADER_BIT_EXT,VK_PIPELINE_STAGE_2_CLUSTER_CULLING_SHADER_BIT_HUAWEI,VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_KHR,VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_COPY_BIT_KHR,VK_PIPELINE_STAGE_2_SUBPASS_SHADER_BIT_HUAWEI
VK_ACCESS_2_ACCELERATION_STRUCTURE_WRITE_BIT_KHR,VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHRVK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_KHR,VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_COPY_BIT_KHR
VK_ACCESS_2_FRAGMENT_DENSITY_MAP_READ_BIT_EXT,VK_ACCESS_FRAGMENT_DENSITY_MAP_READ_BIT_EXTVK_PIPELINE_STAGE_2_FRAGMENT_DENSITY_PROCESS_BIT_EXT
VK_ACCESS_2_COLOR_ATTACHMENT_READ_NONCOHERENT_BIT_EXT,VK_ACCESS_COLOR_ATTACHMENT_READ_NONCOHERENT_BIT_EXTVK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT
VK_ACCESS_2_DESCRIPTOR_BUFFER_READ_BIT_EXTVK_PIPELINE_STAGE_2_VERTEX_SHADER_BIT,VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BIT,VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BIT,VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BIT,VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT,VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT,VK_PIPELINE_STAGE_2_RAY_TRACING_SHADER_BIT_KHR,VK_PIPELINE_STAGE_2_TASK_SHADER_BIT_EXT,VK_PIPELINE_STAGE_2_MESH_SHADER_BIT_EXT,VK_PIPELINE_STAGE_2_SUBPASS_SHADER_BIT_HUAWEI,VK_PIPELINE_STAGE_2_CLUSTER_CULLING_SHADER_BIT_HUAWEI
VK_ACCESS_2_INVOCATION_MASK_READ_BIT_HUAWEIVK_PIPELINE_STAGE_2_INVOCATION_MASK_BIT_HUAWEI
VK_ACCESS_2_SHADER_BINDING_TABLE_READ_BIT_KHRVK_PIPELINE_STAGE_2_VERTEX_SHADER_BIT,VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BIT,VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BIT,VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BIT,VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT,VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT,VK_PIPELINE_STAGE_2_RAY_TRACING_SHADER_BIT_KHR,VK_PIPELINE_STAGE_2_TASK_SHADER_BIT_EXT,VK_PIPELINE_STAGE_2_MESH_SHADER_BIT_EXT,VK_PIPELINE_STAGE_2_SUBPASS_SHADER_BIT_HUAWEI,VK_PIPELINE_STAGE_2_CLUSTER_CULLING_SHADER_BIT_HUAWEI
VK_ACCESS_2_MICROMAP_READ_BIT_EXTVK_PIPELINE_STAGE_2_MICROMAP_BUILD_BIT_EXT,VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_KHR
VK_ACCESS_2_MICROMAP_WRITE_BIT_EXTVK_PIPELINE_STAGE_2_MICROMAP_BUILD_BIT_EXT
VK_ACCESS_2_OPTICAL_FLOW_READ_BIT_NVVK_PIPELINE_STAGE_2_OPTICAL_FLOW_BIT_NV
VK_ACCESS_2_OPTICAL_FLOW_WRITE_BIT_NVVK_PIPELINE_STAGE_2_OPTICAL_FLOW_BIT_NV
VK_ACCESS_2_SHADER_TILE_ATTACHMENT_READ_BIT_QCOMVK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT,VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT
VK_ACCESS_2_SHADER_TILE_ATTACHMENT_WRITE_BIT_QCOMVK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT,VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT
VK_ACCESS_2_DATA_GRAPH_READ_BIT_ARMVK_PIPELINE_STAGE_2_DATA_GRAPH_BIT_ARM
VK_ACCESS_2_DATA_GRAPH_WRITE_BIT_ARMVK_PIPELINE_STAGE_2_DATA_GRAPH_BIT_ARM
VK_ACCESS_2_SAMPLER_HEAP_READ_BIT_EXTVK_PIPELINE_STAGE_2_VERTEX_SHADER_BIT,VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BIT,VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BIT,VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BIT,VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT,VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT,VK_PIPELINE_STAGE_2_RAY_TRACING_SHADER_BIT_KHR,VK_PIPELINE_STAGE_2_TASK_SHADER_BIT_EXT,VK_PIPELINE_STAGE_2_MESH_SHADER_BIT_EXT,VK_PIPELINE_STAGE_2_SUBPASS_SHADER_BIT_HUAWEI,VK_PIPELINE_STAGE_2_CLUSTER_CULLING_SHADER_BIT_HUAWEI
VK_ACCESS_2_RESOURCE_HEAP_READ_BIT_EXTVK_PIPELINE_STAGE_2_VERTEX_SHADER_BIT,VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BIT,VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BIT,VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BIT,VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT,VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT,VK_PIPELINE_STAGE_2_RAY_TRACING_SHADER_BIT_KHR,VK_PIPELINE_STAGE_2_TASK_SHADER_BIT_EXT,VK_PIPELINE_STAGE_2_MESH_SHADER_BIT_EXT,VK_PIPELINE_STAGE_2_SUBPASS_SHADER_BIT_HUAWEI,VK_PIPELINE_STAGE_2_CLUSTER_CULLING_SHADER_BIT_HUAWEI