Enum
VkComponentSwizzle
Specify how a component is swizzled
Possible values of the members of VkComponentMapping, specifying the component values placed in each component of the output vector, are:
typedef enum VkComponentSwizzle {
VK_COMPONENT_SWIZZLE_IDENTITY = 0,
VK_COMPONENT_SWIZZLE_ZERO = 1,
VK_COMPONENT_SWIZZLE_ONE = 2,
VK_COMPONENT_SWIZZLE_R = 3,
VK_COMPONENT_SWIZZLE_G = 4,
VK_COMPONENT_SWIZZLE_B = 5,
VK_COMPONENT_SWIZZLE_A = 6,
} VkComponentSwizzle;
VK_COMPONENT_SWIZZLE_IDENTITY
specifies that the component is set to the identity swizzle.VK_COMPONENT_SWIZZLE_ZERO
specifies that the component is set to zero.VK_COMPONENT_SWIZZLE_ONE
specifies that the component is set to either 1 or 1.0, depending on whether the type of the image view format is integer or floating-point respectively, as determined by the Format Definition section for each VkFormat.VK_COMPONENT_SWIZZLE_R
specifies that the component is set to the value of the R component of the image.VK_COMPONENT_SWIZZLE_G
specifies that the component is set to the value of the G component of the image.VK_COMPONENT_SWIZZLE_B
specifies that the component is set to the value of the B component of the image.VK_COMPONENT_SWIZZLE_A
specifies that the component is set to the value of the A component of the image.
Setting the identity swizzle on a component is equivalent to setting the identity mapping on that component. That is:
Component | Identity Mapping |
---|---|