Structures
VkPhysicalDeviceCustomResolveFeaturesEXT
Structure indicating support for shader resolves
The VkPhysicalDeviceCustomResolveFeaturesEXT structure is defined as:
typedef struct VkPhysicalDeviceCustomResolveFeaturesEXT {
VkStructureType sType;
void* pNext;
VkBool32 customResolve;
} VkPhysicalDeviceCustomResolveFeaturesEXT;
pub struct PhysicalDeviceCustomResolveFeaturesEXT {
s_type: vk::StructureType,
p_next: *mut c_void,
custom_resolve: vk::Bool32,
}
This structure describes the following feature:
sTypeis a VkStructureType value identifying this structure.pNextisNULLor a pointer to a structure extending this structure.customResolvespecifies that the implementation supports render pass resolves using shaders.
If the VkPhysicalDeviceCustomResolveFeaturesEXT structure is included in the pNext chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceCustomResolveFeaturesEXT, it must add an instance of the structure,
with the desired feature members set to VK_TRUE, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceCustomResolveFeaturesEXT-sType-sType
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CUSTOM_RESOLVE_FEATURES_EXT