Structures

VkPhysicalDeviceDescriptorBufferTensorFeaturesARM

Structure describing the descriptor buffer tensor features that can be supported by an implementation

The VkPhysicalDeviceDescriptorBufferTensorFeaturesARM structure is defined as:

typedef struct VkPhysicalDeviceDescriptorBufferTensorFeaturesARM {
    VkStructureType sType;
    void* pNext;
    VkBool32 descriptorBufferTensorDescriptors;
} VkPhysicalDeviceDescriptorBufferTensorFeaturesARM;

This structure describes the following features:

  • sType is a VkStructureType value identifying this structure.
  • pNext is NULL or a pointer to a structure extending this structure.
  • descriptorBufferTensorDescriptors indicates that the implementation supports putthing shader-accessible tensor descriptors directly in memory.

If the VkPhysicalDeviceDescriptorBufferTensorFeaturesARM structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. If the application wishes to use a VkDevice with any features described by VkPhysicalDeviceDescriptorBufferTensorFeaturesARM, it must add an instance of the structure, with the desired feature members set to VK_TRUE, to the pNext chain of VkDeviceCreateInfo when creating the VkDevice.

Valid Usage (Implicit)

VUID-VkPhysicalDeviceDescriptorBufferTensorFeaturesARM-sType-sType

sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_BUFFER_TENSOR_FEATURES_ARM