Structures
VkPhysicalDeviceDynamicRenderingFeatures
Structure indicating support for dynamic render pass instances
The VkPhysicalDeviceDynamicRenderingFeatures
structure is defined as:
typedef struct VkPhysicalDeviceDynamicRenderingFeatures {
VkStructureType sType;
void* pNext;
VkBool32 dynamicRendering;
} VkPhysicalDeviceDynamicRenderingFeatures;
or the equivalent
typedef VkPhysicalDeviceDynamicRenderingFeatures VkPhysicalDeviceDynamicRenderingFeaturesKHR;
This structure describes the following feature:
sType
is a VkStructureType value identifying this structure.pNext
isNULL
or a pointer to a structure extending this structure.-
dynamicRendering
specifies that the implementation supports dynamic render pass instances using the vkCmdBeginRendering command.
If the VkPhysicalDeviceDynamicRenderingFeatures
structure is included in the pNext
chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceDynamicRenderingFeatures
, it must add an instance of the structure,
with the desired feature members set to VK_TRUE
, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceDynamicRenderingFeatures-sType-sType
sType
must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DYNAMIC_RENDERING_FEATURES