Structures

VkPhysicalDeviceDynamicRenderingFeatures

Structure indicating support for dynamic render pass instances

The VkPhysicalDeviceDynamicRenderingFeatures structure is defined as:

typedef struct VkPhysicalDeviceDynamicRenderingFeatures {
    VkStructureType sType;
    void* pNext;
    VkBool32 dynamicRendering;
} VkPhysicalDeviceDynamicRenderingFeatures;

or the equivalent

typedef VkPhysicalDeviceDynamicRenderingFeatures VkPhysicalDeviceDynamicRenderingFeaturesKHR;

This structure describes the following feature:

  • sType is a VkStructureType value identifying this structure.
  • pNext is NULL or a pointer to a structure extending this structure.
  • dynamicRendering specifies that the implementation supports dynamic render pass instances using the vkCmdBeginRendering command.

If the VkPhysicalDeviceDynamicRenderingFeatures structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceDynamicRenderingFeatures can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)

VUID-VkPhysicalDeviceDynamicRenderingFeatures-sType-sType

sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DYNAMIC_RENDERING_FEATURES