Structures

VkPhysicalDeviceDynamicRenderingLocalReadFeatures

Structure indicating support for local reads in dynamic render pass instances

The VkPhysicalDeviceDynamicRenderingLocalReadFeatures structure is defined as:

typedef struct VkPhysicalDeviceDynamicRenderingLocalReadFeatures {
    VkStructureType sType;
    void* pNext;
    VkBool32 dynamicRenderingLocalRead;
} VkPhysicalDeviceDynamicRenderingLocalReadFeatures;

or the equivalent

typedef VkPhysicalDeviceDynamicRenderingLocalReadFeatures VkPhysicalDeviceDynamicRenderingLocalReadFeaturesKHR;

This structure describes the following feature:

  • sType is a VkStructureType value identifying this structure.
  • pNext is NULL or a pointer to a structure extending this structure.
  • dynamicRenderingLocalRead specifies that the implementation supports local reads inside dynamic render pass instances using the vkCmdBeginRendering command.

If the VkPhysicalDeviceDynamicRenderingLocalReadFeatures structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. If the application wishes to use a VkDevice with any features described by VkPhysicalDeviceDynamicRenderingLocalReadFeatures, it must add an instance of the structure, with the desired feature members set to VK_TRUE, to the pNext chain of VkDeviceCreateInfo when creating the VkDevice.

Valid Usage (Implicit)

VUID-VkPhysicalDeviceDynamicRenderingLocalReadFeatures-sType-sType

sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DYNAMIC_RENDERING_LOCAL_READ_FEATURES