Structures

VkPhysicalDeviceFragmentDensityMapLayeredFeaturesVALVE

Structure describing additional layered fragment density map features that can be supported by an implementation

The VkPhysicalDeviceFragmentDensityMapLayeredFeaturesVALVE structure is defined as:

typedef struct VkPhysicalDeviceFragmentDensityMapLayeredFeaturesVALVE {
    VkStructureType sType;
    void* pNext;
    VkBool32 fragmentDensityMapLayered;
} VkPhysicalDeviceFragmentDensityMapLayeredFeaturesVALVE;

This structure describes the following feature:

  • sType is a VkStructureType value identifying this structure.
  • pNext is NULL or a pointer to a structure extending this structure.
  • fragmentDensityMapLayered specifies whether the implementation supports layered fragment density maps.

If the VkPhysicalDeviceFragmentDensityMapLayeredFeaturesVALVE structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. If the application wishes to use a VkDevice with any features described by VkPhysicalDeviceFragmentDensityMapLayeredFeaturesVALVE, it must add an instance of the structure, with the desired feature members set to VK_TRUE, to the pNext chain of VkDeviceCreateInfo when creating the VkDevice.

Valid Usage (Implicit)

VUID-VkPhysicalDeviceFragmentDensityMapLayeredFeaturesVALVE-sType-sType

sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_LAYERED_FEATURES_VALVE