Structures
VkPhysicalDeviceFragmentDensityMapLayeredPropertiesVALVE
Structure describing fragment density map layered properties that can be supported by an implementation
The VkPhysicalDeviceFragmentDensityMapLayeredPropertiesVALVE structure
is defined as:
typedef struct VkPhysicalDeviceFragmentDensityMapLayeredPropertiesVALVE {
VkStructureType sType;
void* pNext;
uint32_t maxFragmentDensityMapLayers;
} VkPhysicalDeviceFragmentDensityMapLayeredPropertiesVALVE;
pub struct PhysicalDeviceFragmentDensityMapLayeredPropertiesVALVE {
s_type: vk::StructureType,
p_next: *mut c_void,
max_fragment_density_map_layers: u32,
}
sTypeis a VkStructureType value identifying this structure.pNextisNULLor a pointer to a structure extending this structure.maxFragmentDensityMapLayersis the maximum number of layers to use with a layered fragment density map.
If the VkPhysicalDeviceFragmentDensityMapLayeredPropertiesVALVE structure is included in the pNext chain of the
VkPhysicalDeviceProperties2 structure passed to
vkGetPhysicalDeviceProperties2, it is filled in with each
corresponding implementation-dependent property.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceFragmentDensityMapLayeredPropertiesVALVE-sType-sType
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_LAYERED_PROPERTIES_VALVE