Structures

VkPhysicalDeviceFragmentDensityMapLayeredPropertiesVALVE

Structure describing fragment density map layered properties that can be supported by an implementation

The VkPhysicalDeviceFragmentDensityMapLayeredPropertiesVALVE structure is defined as:

typedef struct VkPhysicalDeviceFragmentDensityMapLayeredPropertiesVALVE {
    VkStructureType sType;
    void* pNext;
    uint32_t maxFragmentDensityMapLayers;
} VkPhysicalDeviceFragmentDensityMapLayeredPropertiesVALVE;
  • sType is a VkStructureType value identifying this structure.
  • pNext is NULL or a pointer to a structure extending this structure.
  • maxFragmentDensityMapLayers is the maximum number of layers to use with a layered fragment density map.

If the VkPhysicalDeviceFragmentDensityMapLayeredPropertiesVALVE structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)

VUID-VkPhysicalDeviceFragmentDensityMapLayeredPropertiesVALVE-sType-sType

sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_LAYERED_PROPERTIES_VALVE