Structures
VkPhysicalDeviceFragmentShaderBarycentricFeaturesKHR
Structure describing barycentric support in fragment shaders that can be supported by an implementation
The VkPhysicalDeviceFragmentShaderBarycentricFeaturesKHR
structure is
defined as:
typedef struct VkPhysicalDeviceFragmentShaderBarycentricFeaturesKHR {
VkStructureType sType;
void* pNext;
VkBool32 fragmentShaderBarycentric;
} VkPhysicalDeviceFragmentShaderBarycentricFeaturesKHR;
or the equivalent
typedef VkPhysicalDeviceFragmentShaderBarycentricFeaturesKHR VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV;
This structure describes the following feature:
sType
is a VkStructureType value identifying this structure.pNext
isNULL
or a pointer to a structure extending this structure.-
fragmentShaderBarycentric
indicates that the implementation supports theBaryCoordKHR
andBaryCoordNoPerspKHR
SPIR-V fragment shader built-ins and supports thePerVertexKHR
SPIR-V decoration on fragment shader input variables.
See Barycentric Interpolation for more information.
If the VkPhysicalDeviceFragmentShaderBarycentricFeaturesKHR
structure is included in the pNext
chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
VkPhysicalDeviceFragmentShaderBarycentricFeaturesKHR
can also be used in the pNext
chain of
VkDeviceCreateInfo to selectively enable these features.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceFragmentShaderBarycentricFeaturesKHR-sType-sType
sType
must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_BARYCENTRIC_FEATURES_KHR