Structures

VkPhysicalDeviceFragmentShadingRateFeaturesKHR

Structure indicating support for variable rate fragment shading

The VkPhysicalDeviceFragmentShadingRateFeaturesKHR structure is defined as:

typedef struct VkPhysicalDeviceFragmentShadingRateFeaturesKHR {
    VkStructureType sType;
    void* pNext;
    VkBool32 pipelineFragmentShadingRate;
    VkBool32 primitiveFragmentShadingRate;
    VkBool32 attachmentFragmentShadingRate;
} VkPhysicalDeviceFragmentShadingRateFeaturesKHR;

This structure describes the following features:

If the VkPhysicalDeviceFragmentShadingRateFeaturesKHR structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. If the application wishes to use a VkDevice with any features described by VkPhysicalDeviceFragmentShadingRateFeaturesKHR, it must add an instance of the structure, with the desired feature members set to VK_TRUE, to the pNext chain of VkDeviceCreateInfo when creating the VkDevice.

Valid Usage (Implicit)

VUID-VkPhysicalDeviceFragmentShadingRateFeaturesKHR-sType-sType

sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_FEATURES_KHR