Structures
VkPhysicalDeviceFragmentShadingRateFeaturesKHR
Structure indicating support for variable rate fragment shading
The VkPhysicalDeviceFragmentShadingRateFeaturesKHR structure is
defined as:
typedef struct VkPhysicalDeviceFragmentShadingRateFeaturesKHR {
VkStructureType sType;
void* pNext;
VkBool32 pipelineFragmentShadingRate;
VkBool32 primitiveFragmentShadingRate;
VkBool32 attachmentFragmentShadingRate;
} VkPhysicalDeviceFragmentShadingRateFeaturesKHR;
This structure describes the following features:
sTypeis a VkStructureType value identifying this structure.pNextisNULLor a pointer to a structure extending this structure.pipelineFragmentShadingRateindicates that the implementation supports the pipeline fragment shading rate.primitiveFragmentShadingRateindicates that the implementation supports the primitive fragment shading rate.attachmentFragmentShadingRateindicates that the implementation supports the attachment fragment shading rate.
If the VkPhysicalDeviceFragmentShadingRateFeaturesKHR structure is included in the pNext chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceFragmentShadingRateFeaturesKHR, it must add an instance of the structure,
with the desired feature members set to VK_TRUE, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceFragmentShadingRateFeaturesKHR-sType-sType
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_FEATURES_KHR