Structures

VkPhysicalDeviceFragmentShadingRateFeaturesKHR

Structure indicating support for variable rate fragment shading

The VkPhysicalDeviceFragmentShadingRateFeaturesKHR structure is defined as:

typedef struct VkPhysicalDeviceFragmentShadingRateFeaturesKHR {
    VkStructureType sType;
    void* pNext;
    VkBool32 pipelineFragmentShadingRate;
    VkBool32 primitiveFragmentShadingRate;
    VkBool32 attachmentFragmentShadingRate;
} VkPhysicalDeviceFragmentShadingRateFeaturesKHR;

This structure describes the following features:

If the VkPhysicalDeviceFragmentShadingRateFeaturesKHR structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceFragmentShadingRateFeaturesKHR can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)

VUID-VkPhysicalDeviceFragmentShadingRateFeaturesKHR-sType-sType

sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_FEATURES_KHR