Structures
VkPhysicalDeviceMultiviewFeatures
Structure describing multiview features that can be supported by an implementation
The VkPhysicalDeviceMultiviewFeatures
structure is defined as:
typedef struct VkPhysicalDeviceMultiviewFeatures {
VkStructureType sType;
void* pNext;
VkBool32 multiview;
VkBool32 multiviewGeometryShader;
VkBool32 multiviewTessellationShader;
} VkPhysicalDeviceMultiviewFeatures;
or the equivalent
typedef VkPhysicalDeviceMultiviewFeatures VkPhysicalDeviceMultiviewFeaturesKHR;
This structure describes the following features:
sType
is a VkStructureType value identifying this structure.pNext
isNULL
or a pointer to a structure extending this structure.-
multiview
specifies whether the implementation supports multiview rendering within a render pass. If this feature is not enabled, the view mask of each subpass must always be zero. -
multiviewGeometryShader
specifies whether the implementation supports multiview rendering within a render pass, with geometry shaders. If this feature is not enabled, then a pipeline compiled against a subpass with a non-zero view mask must not include a geometry shader. multiviewTessellationShader
specifies whether the implementation supports multiview rendering within a render pass, with tessellation shaders. If this feature is not enabled, then a pipeline compiled against a subpass with a non-zero view mask must not include any tessellation shaders.
If the VkPhysicalDeviceMultiviewFeatures
structure is included in the pNext
chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
VkPhysicalDeviceMultiviewFeatures
can also be used in the pNext
chain of
VkDeviceCreateInfo to selectively enable these features.
Valid Usage
VUID-VkPhysicalDeviceMultiviewFeatures-multiviewGeometryShader-00580
If multiviewGeometryShader
is enabled then multiview
must
also be enabled
VUID-VkPhysicalDeviceMultiviewFeatures-multiviewTessellationShader-00581
If multiviewTessellationShader
is enabled then multiview
must also be enabled
Valid Usage (Implicit)
VUID-VkPhysicalDeviceMultiviewFeatures-sType-sType
sType
must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES