Structures
VkPhysicalDeviceQueueFamilyDataGraphProcessingEngineInfoARM
Structure specifying a data graph processing engine type and queue family to query
The VkPhysicalDeviceQueueFamilyDataGraphProcessingEngineInfoARM
structure is defined as:
typedef struct VkPhysicalDeviceQueueFamilyDataGraphProcessingEngineInfoARM {
VkStructureType sType;
const void* pNext;
uint32_t queueFamilyIndex;
VkPhysicalDeviceDataGraphProcessingEngineTypeARM engineType;
} VkPhysicalDeviceQueueFamilyDataGraphProcessingEngineInfoARM;
pub struct PhysicalDeviceQueueFamilyDataGraphProcessingEngineInfoARM {
s_type: vk::StructureType,
p_next: *const c_void,
queue_family_index: u32,
engine_type: vk::PhysicalDeviceDataGraphProcessingEngineTypeARM,
}
sTypeis a VkStructureType value identifying this structure.pNextisNULLor a pointer to a structure extending this structure.queueFamilyIndexspecifies the queue family being queried.engineTypeis a VkPhysicalDeviceDataGraphProcessingEngineTypeARM specifying the engine type whose properties are being queried.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceQueueFamilyDataGraphProcessingEngineInfoARM-sType-sType
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_QUEUE_FAMILY_DATA_GRAPH_PROCESSING_ENGINE_INFO_ARM
Parent
VK_ARM_data_graphType
Structures