Structures

VkPhysicalDeviceRayTracingInvocationReorderFeaturesNV

Structure describing feature to control ray tracing invocation reordering

The VkPhysicalDeviceRayTracingInvocationReorderFeaturesNV structure is defined as:

typedef struct VkPhysicalDeviceRayTracingInvocationReorderFeaturesNV {
    VkStructureType sType;
    void* pNext;
    VkBool32 rayTracingInvocationReorder;
} VkPhysicalDeviceRayTracingInvocationReorderFeaturesNV;

This structure describes the following feature:

  • sType is a VkStructureType value identifying this structure.
  • pNext is NULL or a pointer to a structure extending this structure.
  • rayTracingInvocationReorder indicates that the implementation supports SPV_NV_shader_invocation_reorder.

If the VkPhysicalDeviceRayTracingInvocationReorderFeaturesNV structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. If the application wishes to use a VkDevice with any features described by VkPhysicalDeviceRayTracingInvocationReorderFeaturesNV, it must add an instance of the structure, with the desired feature members set to VK_TRUE, to the pNext chain of VkDeviceCreateInfo when creating the VkDevice.

Valid Usage (Implicit)

VUID-VkPhysicalDeviceRayTracingInvocationReorderFeaturesNV-sType-sType

sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_INVOCATION_REORDER_FEATURES_NV