Structures
VkPhysicalDeviceRayTracingValidationFeaturesNV
Structure describing the ray tracing validation features that can be supported by an implementation
The VkPhysicalDeviceRayTracingValidationFeaturesNV
structure is
defined as:
typedef struct VkPhysicalDeviceRayTracingValidationFeaturesNV {
VkStructureType sType;
void* pNext;
VkBool32 rayTracingValidation;
} VkPhysicalDeviceRayTracingValidationFeaturesNV;
This structure describes the following feature:
sType
is a VkStructureType value identifying this structure.pNext
isNULL
or a pointer to a structure extending this structure.-
rayTracingValidation
indicates whether the implementation supports the ray tracing validation feature.
If the VkPhysicalDeviceRayTracingValidationFeaturesNV
structure is included in the pNext
chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceRayTracingValidationFeaturesNV
, it must add an instance of the structure,
with the desired feature members set to VK_TRUE
, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceRayTracingValidationFeaturesNV-sType-sType
sType
must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_VALIDATION_FEATURES_NV