Structures

VkPhysicalDeviceSchedulingControlsDispatchParametersPropertiesARM

Structure containing scheduling control dispatch parameters properties of a physical device

The VkPhysicalDeviceSchedulingControlsDispatchParametersPropertiesARM structure is defined as:

typedef struct VkPhysicalDeviceSchedulingControlsDispatchParametersPropertiesARM {
    VkStructureType sType;
    void* pNext;
    uint32_t schedulingControlsMaxWarpsCount;
    uint32_t schedulingControlsMaxQueuedBatchesCount;
    uint32_t schedulingControlsMaxWorkGroupBatchSize;
} VkPhysicalDeviceSchedulingControlsDispatchParametersPropertiesARM;
  • schedulingControlsMaxWarpsCount specifies the maximum number of warps that a shader core can run concurrently.
  • schedulingControlsMaxQueuedWorkgroupBatchesCount specifies the maximum number of workgroup batches that a shader core can queue.
  • schedulingControlsMaxWorkGroupBatchSize specifies the maximum size of workgroup batches that can be requested using VkDispatchParametersARM::workGroupBatchSize.

If the VkPhysicalDeviceSchedulingControlsDispatchParametersPropertiesARM structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

If VkPhysicalDeviceSchedulingControlsPropertiesARM::schedulingControlsFlags does not contain VK_PHYSICAL_DEVICE_SCHEDULING_CONTROLS_DISPATCH_PARAMETERS_ARM then schedulingControlsMaxWarpCount and schedulingControlsMaxQueuedBatchesCount are undefined.

Valid Usage (Implicit)

VUID-VkPhysicalDeviceSchedulingControlsDispatchParametersPropertiesARM-sType-sType

sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SCHEDULING_CONTROLS_DISPATCH_PARAMETERS_PROPERTIES_ARM