Structures
VkPhysicalDeviceShaderAbortFeaturesKHR
Structure describing whether shader abort is supported or not
The VkPhysicalDeviceShaderAbortFeaturesKHR structure is defined as:
typedef struct VkPhysicalDeviceShaderAbortFeaturesKHR {
VkStructureType sType;
void* pNext;
VkBool32 shaderAbort;
} VkPhysicalDeviceShaderAbortFeaturesKHR;
pub struct PhysicalDeviceShaderAbortFeaturesKHR {
s_type: vk::StructureType,
p_next: *mut c_void,
shader_abort: vk::Bool32,
}
This structure describes the following feature:
sTypeis a VkStructureType value identifying this structure.pNextisNULLor a pointer to a structure extending this structure.shaderAbortspecifies whether shaders can declare theAbortKHRcapability.
If the VkPhysicalDeviceShaderAbortFeaturesKHR structure is included in the pNext chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceShaderAbortFeaturesKHR, it must add an instance of the structure,
with the desired feature members set to VK_TRUE, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceShaderAbortFeaturesKHR-sType-sType
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ABORT_FEATURES_KHR