Structures
VkPhysicalDeviceShaderConstantDataFeaturesKHR
Structure describing support for VK_KHR_shader_constant_data in an implementation
The VkPhysicalDeviceShaderConstantDataFeaturesKHR structure is defined
as:
typedef struct VkPhysicalDeviceShaderConstantDataFeaturesKHR {
VkStructureType sType;
void* pNext;
VkBool32 shaderConstantData;
} VkPhysicalDeviceShaderConstantDataFeaturesKHR;
pub struct PhysicalDeviceShaderConstantDataFeaturesKHR {
s_type: vk::StructureType,
p_next: *mut c_void,
shader_constant_data: vk::Bool32,
}
This structure describes the following feature:
sTypeis a VkStructureType value identifying this structure.pNextisNULLor a pointer to a structure extending this structure.shaderConstantDataspecifies whether the implementation supports SPIR-V modules that use theVK_KHR_shader_constant_dataextension.
If the VkPhysicalDeviceShaderConstantDataFeaturesKHR structure is included in the pNext chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceShaderConstantDataFeaturesKHR, it must add an instance of the structure,
with the desired feature members set to VK_TRUE, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceShaderConstantDataFeaturesKHR-sType-sType
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CONSTANT_DATA_FEATURES_KHR