Structures
VkPhysicalDeviceShaderDemoteToHelperInvocationFeatures
Structure describing the shader demote to helper invocations features that can be supported by an implementation
The VkPhysicalDeviceShaderDemoteToHelperInvocationFeatures
structure
is defined as:
typedef struct VkPhysicalDeviceShaderDemoteToHelperInvocationFeatures {
VkStructureType sType;
void* pNext;
VkBool32 shaderDemoteToHelperInvocation;
} VkPhysicalDeviceShaderDemoteToHelperInvocationFeatures;
or the equivalent
typedef VkPhysicalDeviceShaderDemoteToHelperInvocationFeatures VkPhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT;
This structure describes the following feature:
sType
is a VkStructureType value identifying this structure.pNext
isNULL
or a pointer to a structure extending this structure.shaderDemoteToHelperInvocation
indicates whether the implementation supports the SPIR-VDemoteToHelperInvocationEXT
capability.
If the VkPhysicalDeviceShaderDemoteToHelperInvocationFeatures
structure is included in the pNext
chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
VkPhysicalDeviceShaderDemoteToHelperInvocationFeatures
can also be used in the pNext
chain of
VkDeviceCreateInfo to selectively enable these features.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceShaderDemoteToHelperInvocationFeatures-sType-sType
sType
must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DEMOTE_TO_HELPER_INVOCATION_FEATURES