VkPhysicalDeviceShaderFloatControls2Features
The VkPhysicalDeviceShaderFloatControls2Features
structure is defined
as:
typedef struct VkPhysicalDeviceShaderFloatControls2Features {
VkStructureType sType;
void* pNext;
VkBool32 shaderFloatControls2;
} VkPhysicalDeviceShaderFloatControls2Features;
or the equivalent
typedef VkPhysicalDeviceShaderFloatControls2Features VkPhysicalDeviceShaderFloatControls2FeaturesKHR;
This structure describes the following feature:
sType
is a VkStructureType value identifying this structure.pNext
isNULL
or a pointer to a structure extending this structure.shaderFloatControls2
specifies whether shader modules can declare theFloatControls2
capability.
If the VkPhysicalDeviceShaderFloatControls2Features
structure is included in the pNext
chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceShaderFloatControls2Features
, it must add an instance of the structure,
with the desired feature members set to VK_TRUE
, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceShaderFloatControls2Features-sType-sType
sType
must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT_CONTROLS_2_FEATURES