Structures
VkPhysicalDeviceShaderFmaFeaturesKHR
Structure indicating support for SPV_KHR_fma OpFmaKHR
The VkPhysicalDeviceShaderFmaFeaturesKHR structure is defined as:
typedef struct VkPhysicalDeviceShaderFmaFeaturesKHR {
VkStructureType sType;
void* pNext;
VkBool32 shaderFmaFloat16;
VkBool32 shaderFmaFloat32;
VkBool32 shaderFmaFloat64;
} VkPhysicalDeviceShaderFmaFeaturesKHR;
pub struct PhysicalDeviceShaderFmaFeaturesKHR {
s_type: vk::StructureType,
p_next: *mut c_void,
shader_fma_float16: vk::Bool32,
shader_fma_float32: vk::Bool32,
shader_fma_float64: vk::Bool32,
}
This structure describes the following feature:
sTypeis a VkStructureType value identifying this structure.pNextisNULLor a pointer to a structure extending this structure.-
shaderFmaFloat16indicates whether the implementation supportsOpFmaKHRfor Float16 types in shaders. -
shaderFmaFloat32indicates whether the implementation supportsOpFmaKHRfor Float32 types in shaders. -
shaderFmaFloat64indicates whether the implementation supportsOpFmaKHRfor Float64 types in shaders.
If the VkPhysicalDeviceShaderFmaFeaturesKHR structure is included in the pNext chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceShaderFmaFeaturesKHR, it must add an instance of the structure,
with the desired feature members set to VK_TRUE, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceShaderFmaFeaturesKHR-sType-sType
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FMA_FEATURES_KHR