Structures

VkPhysicalDeviceShaderImageFootprintFeaturesNV

Structure describing shader image footprint features that can be supported by an implementation

The VkPhysicalDeviceShaderImageFootprintFeaturesNV structure is defined as:

typedef struct VkPhysicalDeviceShaderImageFootprintFeaturesNV {
    VkStructureType sType;
    void* pNext;
    VkBool32 imageFootprint;
} VkPhysicalDeviceShaderImageFootprintFeaturesNV;

This structure describes the following feature:

  • sType is a VkStructureType value identifying this structure.
  • pNext is NULL or a pointer to a structure extending this structure.
  • imageFootprint specifies whether the implementation supports the ImageFootprintNV SPIR-V capability.

See Texel Footprint Evaluation for more information.

If the VkPhysicalDeviceShaderImageFootprintFeaturesNV structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. If the application wishes to use a VkDevice with any features described by VkPhysicalDeviceShaderImageFootprintFeaturesNV, it must add an instance of the structure, with the desired feature members set to VK_TRUE, to the pNext chain of VkDeviceCreateInfo when creating the VkDevice.

Valid Usage (Implicit)

VUID-VkPhysicalDeviceShaderImageFootprintFeaturesNV-sType-sType

sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_IMAGE_FOOTPRINT_FEATURES_NV