Structures

VkPhysicalDeviceShaderInstrumentationFeaturesARM

Structure describing support for shader instrumentation

The VkPhysicalDeviceShaderInstrumentationFeaturesARM structure is defined as:

typedef struct VkPhysicalDeviceShaderInstrumentationFeaturesARM {
    VkStructureType sType;
    void* pNext;
    VkBool32 shaderInstrumentation;
} VkPhysicalDeviceShaderInstrumentationFeaturesARM;
  • sType is a VkStructureType value identifying this structure.
  • pNext is NULL or a pointer to a structure extending this structure.
  • shaderInstrumentation specifies whether shader instrumentation is supported.

If the VkPhysicalDeviceShaderInstrumentationFeaturesARM structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. If the application wishes to use a VkDevice with any features described by VkPhysicalDeviceShaderInstrumentationFeaturesARM, it must add an instance of the structure, with the desired feature members set to VK_TRUE, to the pNext chain of VkDeviceCreateInfo when creating the VkDevice.

Valid Usage (Implicit)

VUID-VkPhysicalDeviceShaderInstrumentationFeaturesARM-sType-sType

sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_INSTRUMENTATION_FEATURES_ARM