Structures
VkPhysicalDeviceShaderInstrumentationFeaturesARM
Structure describing support for shader instrumentation
The VkPhysicalDeviceShaderInstrumentationFeaturesARM structure is
defined as:
typedef struct VkPhysicalDeviceShaderInstrumentationFeaturesARM {
VkStructureType sType;
void* pNext;
VkBool32 shaderInstrumentation;
} VkPhysicalDeviceShaderInstrumentationFeaturesARM;
pub struct PhysicalDeviceShaderInstrumentationFeaturesARM {
s_type: vk::StructureType,
p_next: *mut c_void,
shader_instrumentation: vk::Bool32,
}
sTypeis a VkStructureType value identifying this structure.pNextisNULLor a pointer to a structure extending this structure.shaderInstrumentationspecifies whether shader instrumentation is supported.
If the VkPhysicalDeviceShaderInstrumentationFeaturesARM structure is included in the pNext chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceShaderInstrumentationFeaturesARM, it must add an instance of the structure,
with the desired feature members set to VK_TRUE, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceShaderInstrumentationFeaturesARM-sType-sType
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_INSTRUMENTATION_FEATURES_ARM