Structures
VkPhysicalDeviceShaderIntegerDotProductFeatures
Structure describing integer dot product features that can be supported by an implementation
The VkPhysicalDeviceShaderIntegerDotProductFeatures structure is
defined as:
typedef struct VkPhysicalDeviceShaderIntegerDotProductFeatures {
VkStructureType sType;
void* pNext;
VkBool32 shaderIntegerDotProduct;
} VkPhysicalDeviceShaderIntegerDotProductFeatures;
pub struct PhysicalDeviceShaderIntegerDotProductFeatures {
s_type: vk::StructureType,
p_next: *mut c_void,
shader_integer_dot_product: vk::Bool32,
}
typedef VkPhysicalDeviceShaderIntegerDotProductFeatures VkPhysicalDeviceShaderIntegerDotProductFeaturesKHR;
type PhysicalDeviceShaderIntegerDotProductFeaturesKHR = vk::PhysicalDeviceShaderIntegerDotProductFeatures;
This structure describes the following feature:
sTypeis a VkStructureType value identifying this structure.pNextisNULLor a pointer to a structure extending this structure.shaderIntegerDotProductspecifies whether shader modules can declare theDotProductInputAllKHR,DotProductInput4x8BitKHR,DotProductInput4x8BitPackedKHRandDotProductKHRcapabilities.
If the VkPhysicalDeviceShaderIntegerDotProductFeatures structure is included in the pNext chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceShaderIntegerDotProductFeatures, it must add an instance of the structure,
with the desired feature members set to VK_TRUE, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceShaderIntegerDotProductFeatures-sType-sType
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_INTEGER_DOT_PRODUCT_FEATURES