VkPhysicalDeviceShaderIntegerDotProductFeatures
The VkPhysicalDeviceShaderIntegerDotProductFeatures
structure is
defined as:
typedef struct VkPhysicalDeviceShaderIntegerDotProductFeatures {
VkStructureType sType;
void* pNext;
VkBool32 shaderIntegerDotProduct;
} VkPhysicalDeviceShaderIntegerDotProductFeatures;
or the equivalent
typedef VkPhysicalDeviceShaderIntegerDotProductFeatures VkPhysicalDeviceShaderIntegerDotProductFeaturesKHR;
This structure describes the following feature:
sType
is a VkStructureType value identifying this structure.pNext
isNULL
or a pointer to a structure extending this structure.shaderIntegerDotProduct
specifies whether shader modules can declare theDotProductInputAllKHR
,DotProductInput4x8BitKHR
,DotProductInput4x8BitPackedKHR
andDotProductKHR
capabilities.
If the VkPhysicalDeviceShaderIntegerDotProductFeatures
structure is included in the pNext
chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceShaderIntegerDotProductFeatures
, it must add an instance of the structure,
with the desired feature members set to VK_TRUE
, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceShaderIntegerDotProductFeatures-sType-sType
sType
must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_INTEGER_DOT_PRODUCT_FEATURES