Structures
VkPhysicalDeviceShaderLongVectorFeaturesEXT
Structure describing long vector features that can be supported by an implementation
The VkPhysicalDeviceShaderLongVectorFeaturesEXT structure is defined
as:
typedef struct VkPhysicalDeviceShaderLongVectorFeaturesEXT {
VkStructureType sType;
void* pNext;
VkBool32 longVector;
} VkPhysicalDeviceShaderLongVectorFeaturesEXT;
pub struct PhysicalDeviceShaderLongVectorFeaturesEXT {
s_type: vk::StructureType,
p_next: *mut c_void,
long_vector: vk::Bool32,
}
This structure describes the following features:
sTypeis a VkStructureType value identifying this structure.pNextisNULLor a pointer to a structure extending this structure.longVectorindicates that the implementation supports theLongVectorEXTSPIR-V capability.
If the VkPhysicalDeviceShaderLongVectorFeaturesEXT structure is included in the pNext chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceShaderLongVectorFeaturesEXT, it must add an instance of the structure,
with the desired feature members set to VK_TRUE, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceShaderLongVectorFeaturesEXT-sType-sType
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_LONG_VECTOR_FEATURES_EXT