Structures

VkPhysicalDeviceShaderLongVectorFeaturesEXT

Structure describing long vector features that can be supported by an implementation

The VkPhysicalDeviceShaderLongVectorFeaturesEXT structure is defined as:

typedef struct VkPhysicalDeviceShaderLongVectorFeaturesEXT {
    VkStructureType sType;
    void* pNext;
    VkBool32 longVector;
} VkPhysicalDeviceShaderLongVectorFeaturesEXT;

This structure describes the following features:

  • sType is a VkStructureType value identifying this structure.
  • pNext is NULL or a pointer to a structure extending this structure.
  • longVector indicates that the implementation supports the LongVectorEXT SPIR-V capability.

If the VkPhysicalDeviceShaderLongVectorFeaturesEXT structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. If the application wishes to use a VkDevice with any features described by VkPhysicalDeviceShaderLongVectorFeaturesEXT, it must add an instance of the structure, with the desired feature members set to VK_TRUE, to the pNext chain of VkDeviceCreateInfo when creating the VkDevice.

Valid Usage (Implicit)

VUID-VkPhysicalDeviceShaderLongVectorFeaturesEXT-sType-sType

sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_LONG_VECTOR_FEATURES_EXT