Structures
VkPhysicalDeviceShaderLongVectorPropertiesEXT
Structure describing long vector properties supported by an implementation
The VkPhysicalDeviceShaderLongVectorPropertiesEXT structure is defined
as:
typedef struct VkPhysicalDeviceShaderLongVectorPropertiesEXT {
VkStructureType sType;
void* pNext;
uint32_t maxVectorComponents;
} VkPhysicalDeviceShaderLongVectorPropertiesEXT;
pub struct PhysicalDeviceShaderLongVectorPropertiesEXT {
s_type: vk::StructureType,
p_next: *mut c_void,
max_vector_components: u32,
}
sTypeis a VkStructureType value identifying this structure.pNextisNULLor a pointer to a structure extending this structure.maxVectorComponentsindicates the maximum number of components that can be in a vector type.
If the VkPhysicalDeviceShaderLongVectorPropertiesEXT structure is included in the pNext chain of the
VkPhysicalDeviceProperties2 structure passed to
vkGetPhysicalDeviceProperties2, it is filled in with each
corresponding implementation-dependent property.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceShaderLongVectorPropertiesEXT-sType-sType
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_LONG_VECTOR_PROPERTIES_EXT