Structures

VkPhysicalDeviceShaderMultipleWaitQueuesFeaturesQCOM

Structure describing whether shader multiple wait queues can be supported by an implementation

The VkPhysicalDeviceShaderMultipleWaitQueuesFeaturesQCOM structure is defined as:

typedef struct VkPhysicalDeviceShaderMultipleWaitQueuesFeaturesQCOM {
    VkStructureType sType;
    void* pNext;
    VkBool32 shaderMultipleWaitQueues;
} VkPhysicalDeviceShaderMultipleWaitQueuesFeaturesQCOM;

This structure describes the following feature:

  • sType is a VkStructureType value identifying this structure.
  • pNext is NULL or a pointer to a structure extending this structure.
  • shaderMultipleWaitQueues indicates that the implementation supports SPIR-V modules declaring the MultipleWaitQueuesQCOM capability.

If the VkPhysicalDeviceShaderMultipleWaitQueuesFeaturesQCOM structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. If the application wishes to use a VkDevice with any features described by VkPhysicalDeviceShaderMultipleWaitQueuesFeaturesQCOM, it must add an instance of the structure, with the desired feature members set to VK_TRUE, to the pNext chain of VkDeviceCreateInfo when creating the VkDevice.

Valid Usage (Implicit)

VUID-VkPhysicalDeviceShaderMultipleWaitQueuesFeaturesQCOM-sType-sType

sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_MULTIPLE_WAIT_QUEUES_FEATURES_QCOM