Structures

VkPhysicalDeviceShaderMultipleWaitQueuesPropertiesQCOM

Structure describing shader multiple wait queues properties that can be supported by an implementation

The VkPhysicalDeviceShaderMultipleWaitQueuesPropertiesQCOM structure is defined as:

typedef struct VkPhysicalDeviceShaderMultipleWaitQueuesPropertiesQCOM {
    VkStructureType sType;
    void* pNext;
    uint32_t maxShaderWaitQueues;
} VkPhysicalDeviceShaderMultipleWaitQueuesPropertiesQCOM;
  • sType is a VkStructureType value identifying this structure.
  • pNext is NULL or a pointer to a structure extending this structure.
  • maxShaderWaitQueues is the maximum number of wait queues that can be set for a MultipleWaitQueuesQCOM loop control hint.

If the VkPhysicalDeviceShaderMultipleWaitQueuesPropertiesQCOM structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)

VUID-VkPhysicalDeviceShaderMultipleWaitQueuesPropertiesQCOM-sType-sType

sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_MULTIPLE_WAIT_QUEUES_PROPERTIES_QCOM