Structures
VkPhysicalDeviceShaderMultipleWaitQueuesPropertiesQCOM
Structure describing shader multiple wait queues properties that can be supported by an implementation
The VkPhysicalDeviceShaderMultipleWaitQueuesPropertiesQCOM structure
is defined as:
typedef struct VkPhysicalDeviceShaderMultipleWaitQueuesPropertiesQCOM {
VkStructureType sType;
void* pNext;
uint32_t maxShaderWaitQueues;
} VkPhysicalDeviceShaderMultipleWaitQueuesPropertiesQCOM;
pub struct PhysicalDeviceShaderMultipleWaitQueuesPropertiesQCOM {
s_type: vk::StructureType,
p_next: *mut c_void,
max_shader_wait_queues: u32,
}
sTypeis a VkStructureType value identifying this structure.pNextisNULLor a pointer to a structure extending this structure.maxShaderWaitQueuesis the maximum number of wait queues that can be set for aMultipleWaitQueuesQCOMloop control hint.
If the VkPhysicalDeviceShaderMultipleWaitQueuesPropertiesQCOM structure is included in the pNext chain of the
VkPhysicalDeviceProperties2 structure passed to
vkGetPhysicalDeviceProperties2, it is filled in with each
corresponding implementation-dependent property.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceShaderMultipleWaitQueuesPropertiesQCOM-sType-sType
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_MULTIPLE_WAIT_QUEUES_PROPERTIES_QCOM