Structures
VkPhysicalDeviceShaderObjectFeaturesEXT
Structure describing whether shader objects can be supported by an implementation
The VkPhysicalDeviceShaderObjectFeaturesEXT
structure is defined as:
typedef struct VkPhysicalDeviceShaderObjectFeaturesEXT {
VkStructureType sType;
void* pNext;
VkBool32 shaderObject;
} VkPhysicalDeviceShaderObjectFeaturesEXT;
This structure describes the following feature:
-
shaderObject
indicates whether the implementation supports shader objects.
If the VkPhysicalDeviceShaderObjectFeaturesEXT
structure is included in the pNext
chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
VkPhysicalDeviceShaderObjectFeaturesEXT
can also be used in the pNext
chain of
VkDeviceCreateInfo to selectively enable these features.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceShaderObjectFeaturesEXT-sType-sType
sType
must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_OBJECT_FEATURES_EXT