Structures

VkPhysicalDeviceShaderObjectFeaturesEXT

Structure describing whether shader objects can be supported by an implementation

The VkPhysicalDeviceShaderObjectFeaturesEXT structure is defined as:

typedef struct VkPhysicalDeviceShaderObjectFeaturesEXT {
    VkStructureType sType;
    void* pNext;
    VkBool32 shaderObject;
} VkPhysicalDeviceShaderObjectFeaturesEXT;

This structure describes the following feature:

  • shaderObject indicates whether the implementation supports shader objects.

If the VkPhysicalDeviceShaderObjectFeaturesEXT structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. If the application wishes to use a VkDevice with any features described by VkPhysicalDeviceShaderObjectFeaturesEXT, it must add an instance of the structure, with the desired feature members set to VK_TRUE, to the pNext chain of VkDeviceCreateInfo when creating the VkDevice.

Valid Usage (Implicit)

VUID-VkPhysicalDeviceShaderObjectFeaturesEXT-sType-sType

sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_OBJECT_FEATURES_EXT