Structures

VkPhysicalDeviceShaderReplicatedCompositesFeaturesEXT

Structure describing whether support for replicated composites in SPIR-V is enabled

The VkPhysicalDeviceShaderReplicatedCompositesFeaturesEXT structure is defined as:

typedef struct VkPhysicalDeviceShaderReplicatedCompositesFeaturesEXT {
    VkStructureType sType;
    void* pNext;
    VkBool32 shaderReplicatedComposites;
} VkPhysicalDeviceShaderReplicatedCompositesFeaturesEXT;
  • sType is a VkStructureType value identifying this structure.
  • pNext is NULL or a pointer to a structure extending this structure.
  • shaderReplicatedComposites specifies whether shader modules can declare the ReplicatedCompositesEXT capability.

If the VkPhysicalDeviceShaderReplicatedCompositesFeaturesEXT structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. If the application wishes to use a VkDevice with any features described by VkPhysicalDeviceShaderReplicatedCompositesFeaturesEXT, it must add an instance of the structure, with the desired feature members set to VK_TRUE, to the pNext chain of VkDeviceCreateInfo when creating the VkDevice.

Valid Usage (Implicit)

VUID-VkPhysicalDeviceShaderReplicatedCompositesFeaturesEXT-sType-sType

sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_REPLICATED_COMPOSITES_FEATURES_EXT