Structures

VkPhysicalDeviceShaderSubgroupRotateFeaturesKHR

Structure describing whether subgroup rotation is enabled

The VkPhysicalDeviceShaderSubgroupRotateFeaturesKHR structure is defined as:

typedef struct VkPhysicalDeviceShaderSubgroupRotateFeaturesKHR {
    VkStructureType sType;
    void* pNext;
    VkBool32 shaderSubgroupRotate;
    VkBool32 shaderSubgroupRotateClustered;
} VkPhysicalDeviceShaderSubgroupRotateFeaturesKHR;
  • sType is a VkStructureType value identifying this structure.
  • pNext is NULL or a pointer to a structure extending this structure.
  • shaderSubgroupRotate specifies whether shader modules can declare the GroupNonUniformRotateKHR capability.
  • shaderSubgroupRotateClustered specifies whether shader modules can use the ClusterSize operand to OpGroupNonUniformRotateKHR.

If the VkPhysicalDeviceShaderSubgroupRotateFeaturesKHR structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceShaderSubgroupRotateFeaturesKHR can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)

VUID-VkPhysicalDeviceShaderSubgroupRotateFeaturesKHR-sType-sType

sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SUBGROUP_ROTATE_FEATURES_KHR