Structures
VkPhysicalDeviceShaderSubgroupRotateFeatures
Structure describing whether subgroup rotation is enabled
The VkPhysicalDeviceShaderSubgroupRotateFeatures structure is defined
as:
typedef struct VkPhysicalDeviceShaderSubgroupRotateFeatures {
VkStructureType sType;
void* pNext;
VkBool32 shaderSubgroupRotate;
VkBool32 shaderSubgroupRotateClustered;
} VkPhysicalDeviceShaderSubgroupRotateFeatures;
or the equivalent
typedef VkPhysicalDeviceShaderSubgroupRotateFeatures VkPhysicalDeviceShaderSubgroupRotateFeaturesKHR;
sTypeis a VkStructureType value identifying this structure.pNextisNULLor a pointer to a structure extending this structure.shaderSubgroupRotatespecifies whether shader modules can declare theGroupNonUniformRotateKHRcapability.shaderSubgroupRotateClusteredspecifies whether shader modules can use theClusterSizeoperand toOpGroupNonUniformRotateKHR.
If the VkPhysicalDeviceShaderSubgroupRotateFeatures structure is included in the pNext chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceShaderSubgroupRotateFeatures, it must add an instance of the structure,
with the desired feature members set to VK_TRUE, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceShaderSubgroupRotateFeatures-sType-sType
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SUBGROUP_ROTATE_FEATURES