Structures
VkPhysicalDeviceShaderTerminateInvocationFeatures
Structure describing support for the SPIR-V code:SPV_KHR_terminate_invocation extension
The VkPhysicalDeviceShaderTerminateInvocationFeatures
structure is
defined as:
typedef struct VkPhysicalDeviceShaderTerminateInvocationFeatures {
VkStructureType sType;
void* pNext;
VkBool32 shaderTerminateInvocation;
} VkPhysicalDeviceShaderTerminateInvocationFeatures;
or the equivalent
typedef VkPhysicalDeviceShaderTerminateInvocationFeatures VkPhysicalDeviceShaderTerminateInvocationFeaturesKHR;
This structure describes the following feature:
sType
is a VkStructureType value identifying this structure.pNext
isNULL
or a pointer to a structure extending this structure.shaderTerminateInvocation
specifies whether the implementation supports SPIR-V modules that use theSPV_KHR_terminate_invocation
extension.
If the VkPhysicalDeviceShaderTerminateInvocationFeatures
structure is included in the pNext
chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
VkPhysicalDeviceShaderTerminateInvocationFeatures
can also be used in the pNext
chain of
VkDeviceCreateInfo to selectively enable these features.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceShaderTerminateInvocationFeatures-sType-sType
sType
must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_TERMINATE_INVOCATION_FEATURES