Structures

VkPhysicalDeviceShaderTerminateInvocationFeatures

Structure describing support for the SPIR-V code:SPV_KHR_terminate_invocation extension

The VkPhysicalDeviceShaderTerminateInvocationFeatures structure is defined as:

typedef struct VkPhysicalDeviceShaderTerminateInvocationFeatures {
    VkStructureType sType;
    void* pNext;
    VkBool32 shaderTerminateInvocation;
} VkPhysicalDeviceShaderTerminateInvocationFeatures;

or the equivalent

typedef VkPhysicalDeviceShaderTerminateInvocationFeatures VkPhysicalDeviceShaderTerminateInvocationFeaturesKHR;

This structure describes the following feature:

  • sType is a VkStructureType value identifying this structure.
  • pNext is NULL or a pointer to a structure extending this structure.
  • shaderTerminateInvocation specifies whether the implementation supports SPIR-V modules that use the SPV_KHR_terminate_invocation extension.

If the VkPhysicalDeviceShaderTerminateInvocationFeatures structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceShaderTerminateInvocationFeatures can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)

VUID-VkPhysicalDeviceShaderTerminateInvocationFeatures-sType-sType

sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_TERMINATE_INVOCATION_FEATURES