Structures

VkPhysicalDeviceShaderUniformBufferUnsizedArrayFeaturesEXT

Structure describing uniform buffer unsized array features that can be supported by an implementation

The VkPhysicalDeviceShaderUniformBufferUnsizedArrayFeaturesEXT structure is defined as:

typedef struct VkPhysicalDeviceShaderUniformBufferUnsizedArrayFeaturesEXT {
    VkStructureType sType;
    void* pNext;
    VkBool32 shaderUniformBufferUnsizedArray;
} VkPhysicalDeviceShaderUniformBufferUnsizedArrayFeaturesEXT;

This structure describes the following feature:

  • sType is a VkStructureType value identifying this structure.
  • pNext is NULL or a pointer to a structure extending this structure.
  • shaderUniformBufferUnsizedArray indicates that the implementation supports declaring the last member of a uniform buffer block as an unsized array.

If the VkPhysicalDeviceShaderUniformBufferUnsizedArrayFeaturesEXT structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. If the application wishes to use a VkDevice with any features described by VkPhysicalDeviceShaderUniformBufferUnsizedArrayFeaturesEXT, it must add an instance of the structure, with the desired feature members set to VK_TRUE, to the pNext chain of VkDeviceCreateInfo when creating the VkDevice.

Valid Usage (Implicit)

VUID-VkPhysicalDeviceShaderUniformBufferUnsizedArrayFeaturesEXT-sType-sType

sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_UNIFORM_BUFFER_UNSIZED_ARRAY_FEATURES_EXT