Structures

VkPhysicalDeviceTileMemoryHeapPropertiesQCOM

Structure describing tile memory heap properties that can be supported by an implementation

The VkPhysicalDeviceTileMemoryHeapPropertiesQCOM structure is defined as:

typedef struct VkPhysicalDeviceTileMemoryHeapPropertiesQCOM {
    VkStructureType sType;
    void* pNext;
    VkBool32 queueSubmitBoundary;
    VkBool32 tileBufferTransfers;
} VkPhysicalDeviceTileMemoryHeapPropertiesQCOM;
  • sType is a VkStructureType value identifying this structure.
  • pNext is NULL or a pointer to a structure extending this structure.
  • queueSubmitBoundary is a boolean describing if tile memory becomes undefined at a queue submit boundary instead of the default command buffer submission batch boundary.
  • tileBufferTransfers is a boolean describing if buffers bound to tile memory support transfer operations.

If the VkPhysicalDeviceTileMemoryHeapPropertiesQCOM structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)

VUID-VkPhysicalDeviceTileMemoryHeapPropertiesQCOM-sType-sType

sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TILE_MEMORY_HEAP_PROPERTIES_QCOM