Structures
VkPhysicalDeviceTileMemoryHeapPropertiesQCOM
Structure describing tile memory heap properties that can be supported by an implementation
The VkPhysicalDeviceTileMemoryHeapPropertiesQCOM structure is defined
as:
typedef struct VkPhysicalDeviceTileMemoryHeapPropertiesQCOM {
VkStructureType sType;
void* pNext;
VkBool32 queueSubmitBoundary;
VkBool32 tileBufferTransfers;
} VkPhysicalDeviceTileMemoryHeapPropertiesQCOM;
pub struct PhysicalDeviceTileMemoryHeapPropertiesQCOM {
s_type: vk::StructureType,
p_next: *mut c_void,
queue_submit_boundary: vk::Bool32,
tile_buffer_transfers: vk::Bool32,
}
sTypeis a VkStructureType value identifying this structure.pNextisNULLor a pointer to a structure extending this structure.queueSubmitBoundaryis a boolean describing if tile memory becomes undefined at a queue submit boundary instead of the default command buffer submission batch boundary.tileBufferTransfersis a boolean describing if buffers bound to tile memory support transfer operations.
If the VkPhysicalDeviceTileMemoryHeapPropertiesQCOM structure is included in the pNext chain of the
VkPhysicalDeviceProperties2 structure passed to
vkGetPhysicalDeviceProperties2, it is filled in with each
corresponding implementation-dependent property.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceTileMemoryHeapPropertiesQCOM-sType-sType
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TILE_MEMORY_HEAP_PROPERTIES_QCOM