Structures

VkPhysicalDeviceVideoEncodeRgbConversionFeaturesVALVE

Structure describing the video encode RGB conversion features that can be supported by an implementation

The VkPhysicalDeviceVideoEncodeRgbConversionFeaturesVALVE structure is defined as:

typedef struct VkPhysicalDeviceVideoEncodeRgbConversionFeaturesVALVE {
    VkStructureType sType;
    void* pNext;
    VkBool32 videoEncodeRgbConversion;
} VkPhysicalDeviceVideoEncodeRgbConversionFeaturesVALVE;

This structure describes the following features:

  • sType is a VkStructureType value identifying this structure.
  • pNext is NULL or a pointer to a structure extending this structure.
  • videoEncodeRgbConversion specifies that the implementation supports video encode RGB conversion.
    If the VkPhysicalDeviceVideoEncodeRgbConversionFeaturesVALVE structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. If the application wishes to use a VkDevice with any features described by VkPhysicalDeviceVideoEncodeRgbConversionFeaturesVALVE, it must add an instance of the structure, with the desired feature members set to VK_TRUE, to the pNext chain of VkDeviceCreateInfo when creating the VkDevice.

Valid Usage (Implicit)

VUID-VkPhysicalDeviceVideoEncodeRgbConversionFeaturesVALVE-sType-sType

sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VIDEO_ENCODE_RGB_CONVERSION_FEATURES_VALVE