Enum

VkPipelineCreateFlagBits2KHR

Bitmask controlling how a pipeline is created

Bits which can be set in VkPipelineCreateFlags2CreateInfoKHR::flags, specifying how a pipeline is created, are:

typedef enum VkPipelineCreateFlagBits2KHR {
    VK_PIPELINE_CREATE_2_DISABLE_OPTIMIZATION_BIT_KHR = 0x00000001ULL,
    VK_PIPELINE_CREATE_2_ALLOW_DERIVATIVES_BIT_KHR = 0x00000002ULL,
    VK_PIPELINE_CREATE_2_DERIVATIVE_BIT_KHR = 0x00000004ULL,
} VkPipelineCreateFlagBits2KHR;
  • VK_PIPELINE_CREATE_2_DISABLE_OPTIMIZATION_BIT_KHR specifies that the created pipeline will not be optimized. Using this flag may reduce the time taken to create the pipeline.
  • VK_PIPELINE_CREATE_2_ALLOW_DERIVATIVES_BIT_KHR specifies that the pipeline to be created is allowed to be the parent of a pipeline that will be created in a subsequent pipeline creation call.
  • VK_PIPELINE_CREATE_2_DERIVATIVE_BIT_KHR specifies that the pipeline to be created will be a child of a previously created parent pipeline.
  • VK_PIPELINE_CREATE_2_VIEW_INDEX_FROM_DEVICE_INDEX_BIT_KHR specifies that any shader input variables decorated as ViewIndex will be assigned values as if they were decorated as DeviceIndex.
  • VK_PIPELINE_CREATE_2_DISPATCH_BASE_BIT_KHR specifies that a compute pipeline can be used with vkCmdDispatchBase with a non-zero base workgroup.
  • VK_PIPELINE_CREATE_2_DEFER_COMPILE_BIT_NV specifies that a pipeline is created with all shaders in the deferred state. Before using the pipeline the application must call vkCompileDeferredNV exactly once on each shader in the pipeline before using the pipeline.
  • VK_PIPELINE_CREATE_2_CAPTURE_STATISTICS_BIT_KHR specifies that the shader compiler should capture statistics for the pipeline executables produced by the compile process which can later be retrieved by calling vkGetPipelineExecutableStatisticsKHR. Enabling this flag must not affect the final compiled pipeline but may disable pipeline caching or otherwise affect pipeline creation time.
  • VK_PIPELINE_CREATE_2_CAPTURE_INTERNAL_REPRESENTATIONS_BIT_KHR specifies that the shader compiler should capture the internal representations of pipeline executables produced by the compile process which can later be retrieved by calling vkGetPipelineExecutableInternalRepresentationsKHR. Enabling this flag must not affect the final compiled pipeline but may disable pipeline caching or otherwise affect pipeline creation time. When capturing IR from pipelines created with pipeline libraries, there is no guarantee that IR from libraries can be retrieved from the linked pipeline. Applications should retrieve IR from each library, and any linked pipelines, separately.
  • VK_PIPELINE_CREATE_2_LIBRARY_BIT_KHR specifies that the pipeline cannot be used directly, and instead defines a pipeline library that can be combined with other pipelines using the VkPipelineLibraryCreateInfoKHR structure. This is available in ray tracing and graphics pipelines.
  • VK_PIPELINE_CREATE_2_RAY_TRACING_NO_NULL_ANY_HIT_SHADERS_BIT_KHR specifies that an any-hit shader will always be present when an any-hit shader would be executed. A NULL any-hit shader is an any-hit shader which is effectively VK_SHADER_UNUSED_KHR, such as from a shader group consisting entirely of zeros.
  • VK_PIPELINE_CREATE_2_RAY_TRACING_NO_NULL_CLOSEST_HIT_SHADERS_BIT_KHR specifies that a closest hit shader will always be present when a closest hit shader would be executed. A NULL closest hit shader is a closest hit shader which is effectively VK_SHADER_UNUSED_KHR, such as from a shader group consisting entirely of zeros.
  • VK_PIPELINE_CREATE_2_RAY_TRACING_NO_NULL_MISS_SHADERS_BIT_KHR specifies that a miss shader will always be present when a miss shader would be executed. A NULL miss shader is a miss shader which is effectively VK_SHADER_UNUSED_KHR, such as from a shader group consisting entirely of zeros.
  • VK_PIPELINE_CREATE_2_RAY_TRACING_NO_NULL_INTERSECTION_SHADERS_BIT_KHR specifies that an intersection shader will always be present when an intersection shader would be executed. A NULL intersection shader is an intersection shader which is effectively VK_SHADER_UNUSED_KHR, such as from a shader group consisting entirely of zeros.
  • VK_PIPELINE_CREATE_2_RAY_TRACING_SKIP_TRIANGLES_BIT_KHR specifies that triangle primitives will be skipped during traversal using pipeline trace ray instructions.
  • VK_PIPELINE_CREATE_2_RAY_TRACING_SKIP_AABBS_BIT_KHR specifies that AABB primitives will be skipped during traversal using pipeline trace ray instructions.
  • VK_PIPELINE_CREATE_2_RAY_TRACING_SHADER_GROUP_HANDLE_CAPTURE_REPLAY_BIT_KHR specifies that the shader group handles can be saved and reused on a subsequent run (e.g. for trace capture and replay).
  • VK_PIPELINE_CREATE_2_INDIRECT_BINDABLE_BIT_NV specifies that the pipeline can be used in combination with Device-Generated Commands.
  • VK_PIPELINE_CREATE_2_INDIRECT_BINDABLE_BIT_EXT specifies that the pipeline can be used in a VkIndirectExecutionSetEXT.
  • VK_PIPELINE_CREATE_2_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT_KHR specifies that pipeline creation will fail if a compile is required for creation of a valid VkPipeline object; VK_PIPELINE_COMPILE_REQUIRED will be returned by pipeline creation, and the VkPipeline will be VK_NULL_HANDLE.
  • When creating multiple pipelines, VK_PIPELINE_CREATE_2_EARLY_RETURN_ON_FAILURE_BIT_KHR specifies that control will be returned to the application if any individual pipeline returns a result which is not VK_SUCCESS rather than continuing to create additional pipelines.
  • VK_PIPELINE_CREATE_2_RAY_TRACING_ALLOW_MOTION_BIT_NV specifies that the pipeline is allowed to use OpTraceRayMotionNV.
  • VK_PIPELINE_CREATE_2_RENDERING_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR specifies that the pipeline will be used with a fragment shading rate attachment.
  • VK_PIPELINE_CREATE_2_RENDERING_FRAGMENT_DENSITY_MAP_ATTACHMENT_BIT_EXT specifies that the pipeline will be used with a fragment density map attachment.
  • VK_PIPELINE_CREATE_2_LINK_TIME_OPTIMIZATION_BIT_EXT specifies that pipeline libraries being linked into this library should have link time optimizations applied. If this bit is omitted, implementations should instead perform linking as rapidly as possible.
  • VK_PIPELINE_CREATE_2_RETAIN_LINK_TIME_OPTIMIZATION_INFO_BIT_EXT specifies that pipeline libraries should retain any information necessary to later perform an optimal link with VK_PIPELINE_CREATE_2_LINK_TIME_OPTIMIZATION_BIT_EXT.
  • VK_PIPELINE_CREATE_2_DESCRIPTOR_BUFFER_BIT_EXT specifies that a pipeline will be used with descriptor buffers, rather than descriptor sets.
  • VK_PIPELINE_CREATE_2_COLOR_ATTACHMENT_FEEDBACK_LOOP_BIT_EXT specifies that the pipeline may be used with an attachment feedback loop including color attachments.
  • VK_PIPELINE_CREATE_2_DEPTH_STENCIL_ATTACHMENT_FEEDBACK_LOOP_BIT_EXT specifies that the pipeline may be used with an attachment feedback loop including depth-stencil attachments.
  • VK_PIPELINE_CREATE_2_RAY_TRACING_OPACITY_MICROMAP_BIT_EXT specifies that the ray tracing pipeline can be used with acceleration structures which reference an opacity micromap array.
  • VK_PIPELINE_CREATE_2_RAY_TRACING_DISPLACEMENT_MICROMAP_BIT_NV specifies that the ray tracing pipeline can be used with acceleration structures which reference a displacement micromap array.
  • VK_PIPELINE_CREATE_2_NO_PROTECTED_ACCESS_BIT_EXT specifies that the pipeline must not be bound to a protected command buffer.
  • VK_PIPELINE_CREATE_2_PROTECTED_ACCESS_ONLY_BIT_EXT specifies that the pipeline must not be bound to an unprotected command buffer.
  • VK_PIPELINE_CREATE_2_CAPTURE_DATA_BIT_KHR specifies that VkPipelineBinaryKHR objects can be created from the pipeline. If VK_PIPELINE_CREATE_2_CAPTURE_DATA_BIT_KHR is used, implementations should not store pipeline data to an internal cache, if such a cache exists as stated by pipelineBinaryInternalCache. If pipelineBinaryPrefersInternalCache is VK_TRUE, applications should not use VK_PIPELINE_CREATE_2_CAPTURE_DATA_BIT_KHR.
  • VK_PIPELINE_CREATE_2_ENABLE_LEGACY_DITHERING_BIT_EXT specifies that the pipeline will be used in a render pass that is begun with VK_RENDERING_ENABLE_LEGACY_DITHERING_BIT_EXT.
  • VK_PIPELINE_CREATE_2_EXECUTION_GRAPH_BIT_AMDX specifies that the pipeline will be used in an execution graph

It is valid to set both VK_PIPELINE_CREATE_2_ALLOW_DERIVATIVES_BIT_KHR and VK_PIPELINE_CREATE_2_DERIVATIVE_BIT_KHR. This allows a pipeline to be both a parent and possibly a child in a pipeline hierarchy. See Pipeline Derivatives for more information.

When an implementation is looking up a pipeline in a pipeline cache, if that pipeline is being created using linked libraries, implementations should always return an equivalent pipeline created with VK_PIPELINE_CREATE_2_LINK_TIME_OPTIMIZATION_BIT_EXT if available, whether or not that bit was specified.

Using VK_PIPELINE_CREATE_2_LINK_TIME_OPTIMIZATION_BIT_EXT (or not) when linking pipeline libraries is intended as a performance tradeoff between host and device. If the bit is omitted, linking should be faster and produce a pipeline more rapidly, but performance of the pipeline on the target device may be reduced. If the bit is included, linking may be slower but should produce a pipeline with device performance comparable to a monolithically created pipeline. Using both options can allow latency-sensitive applications to generate a suboptimal but usable pipeline quickly, and then perform an optimal link in the background, substituting the result for the suboptimally linked pipeline as soon as it is available.