Enum
VkPipelineDepthStencilStateCreateFlagBits
Bitmask specifying additional depth/stencil state information.
Bits which can be set in the
VkPipelineDepthStencilStateCreateInfo::flags
parameter are:
typedef enum VkPipelineDepthStencilStateCreateFlagBits {
} VkPipelineDepthStencilStateCreateFlagBits;
VK_PIPELINE_DEPTH_STENCIL_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_DEPTH_ACCESS_BIT_EXT
indicates that access to the depth aspects of depth/stencil and input attachments will have implicit framebuffer-local memory dependencies.VK_PIPELINE_DEPTH_STENCIL_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_STENCIL_ACCESS_BIT_EXT
indicates that access to the stencil aspects of depth/stencil and input attachments will have implicit framebuffer-local memory dependencies.
When
VK_PIPELINE_DEPTH_STENCIL_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_DEPTH_ACCESS_BIT_EXT
is included in a pipeline, it forms a framebuffer-local memory dependency
for each fragment generated by draw commands for that pipeline with the
following scopes:
- The first synchronization scope
includes
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT
andVK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT
pipeline stages executed by all previous fragments (as defined by primitive order) in the corresponding framebuffer regions including those generated by the same draw command. - The second synchronization
scope includes
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT
stage executed by the generated fragment. - The first access scope includes all writes to the depth aspect of depth/stencil attachments.
- The second access scope includes all reads from the depth aspect of input attachments.
When
VK_PIPELINE_DEPTH_STENCIL_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_STENCIL_ACCESS_BIT_EXT
is included in a pipeline, it forms a framebuffer-local memory dependency
for each fragment generated by draw commands for that pipeline with the
following scopes:
- The first synchronization scope
includes
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT
pipeline stages executed by all previous fragments (as defined by primitive order) in the corresponding framebuffer regions including those generated by the same draw command. - The second synchronization
scope includes
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT
andVK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT
pipeline stages executed by the generated fragment. - The first access scope includes all writes to the stencil aspect of depth/stencil attachments.
- The second access scope includes all reads from the stencil aspect of input attachments.