Enum

VkPipelineStageFlagBits

Bitmask specifying pipeline stages

Bits which can be set in a VkPipelineStageFlags mask, specifying stages of execution, are:

typedef enum VkPipelineStageFlagBits {
    VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT = 0x00000001,
    VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT = 0x00000002,
    VK_PIPELINE_STAGE_VERTEX_INPUT_BIT = 0x00000004,
    VK_PIPELINE_STAGE_VERTEX_SHADER_BIT = 0x00000008,
    VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT = 0x00000010,
    VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT = 0x00000020,
    VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT = 0x00000040,
    VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT = 0x00000080,
    VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT = 0x00000100,
    VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT = 0x00000200,
    VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT = 0x00000400,
    VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT = 0x00000800,
    VK_PIPELINE_STAGE_TRANSFER_BIT = 0x00001000,
    VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT = 0x00002000,
    VK_PIPELINE_STAGE_HOST_BIT = 0x00004000,
    VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT = 0x00008000,
    VK_PIPELINE_STAGE_ALL_COMMANDS_BIT = 0x00010000,
} VkPipelineStageFlagBits;

These values all have the same meaning as the equivalently named values for VkPipelineStageFlags2.

  • VK_PIPELINE_STAGE_NONE specifies no stages of execution.
  • VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT specifies the stage of the pipeline where VkDrawIndirect* / VkDispatchIndirect* / VkTraceRaysIndirect* data structures are consumed. This stage also includes reading commands written by vkCmdExecuteGeneratedCommandsNV. This stage also includes reading commands written by vkCmdExecuteGeneratedCommandsEXT.
  • VK_PIPELINE_STAGE_TASK_SHADER_BIT_EXT specifies the task shader stage.
  • VK_PIPELINE_STAGE_MESH_SHADER_BIT_EXT specifies the mesh shader stage.
  • VK_PIPELINE_STAGE_VERTEX_INPUT_BIT specifies the stage of the pipeline where vertex and index buffers are consumed.
  • VK_PIPELINE_STAGE_VERTEX_SHADER_BIT specifies the vertex shader stage.
  • VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT specifies the tessellation control shader stage.
  • VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT specifies the tessellation evaluation shader stage.
  • VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT specifies the geometry shader stage.
  • VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT specifies the fragment shader stage.
  • VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT specifies the stage of the pipeline where early fragment tests (depth and stencil tests before fragment shading) are performed. This stage also includes render pass load operations for framebuffer attachments with a depth/stencil format.
  • VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT specifies the stage of the pipeline where late fragment tests (depth and stencil tests after fragment shading) are performed. This stage also includes render pass store operations for framebuffer attachments with a depth/stencil format.
  • VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT specifies the stage of the pipeline after blending where the final color values are output from the pipeline. This stage includes blending, logic operations, render pass load and store operations for color attachments, render pass multisample resolve operations, and vkCmdClearAttachments.
  • VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT specifies the execution of a compute shader.
  • VK_PIPELINE_STAGE_TRANSFER_BIT specifies the following commands:
  • VK_PIPELINE_STAGE_HOST_BIT specifies a pseudo-stage indicating execution on the host of reads/writes of device memory. This stage is not invoked by any commands recorded in a command buffer.
  • VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR specifies the execution of vkCmdBuildAccelerationStructureNV, vkCmdCopyAccelerationStructureNV, vkCmdWriteAccelerationStructuresPropertiesNV , vkCmdBuildAccelerationStructuresKHR, vkCmdBuildAccelerationStructuresIndirectKHR, vkCmdCopyAccelerationStructureKHR, vkCmdCopyAccelerationStructureToMemoryKHR, vkCmdCopyMemoryToAccelerationStructureKHR, and vkCmdWriteAccelerationStructuresPropertiesKHR.
  • VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR specifies the execution of the ray tracing shader stages, via vkCmdTraceRaysNV , vkCmdTraceRaysKHR, or vkCmdTraceRaysIndirectKHR
  • VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT specifies the execution of all graphics pipeline stages, and is equivalent to the logical OR of:
    • VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT
    • VK_PIPELINE_STAGE_TASK_SHADER_BIT_EXT
    • VK_PIPELINE_STAGE_MESH_SHADER_BIT_EXT
    • VK_PIPELINE_STAGE_VERTEX_INPUT_BIT
    • VK_PIPELINE_STAGE_VERTEX_SHADER_BIT
    • VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT
    • VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT
    • VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT
    • VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT
    • VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT
    • VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT
    • VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT
    • VK_PIPELINE_STAGE_CONDITIONAL_RENDERING_BIT_EXT
    • VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT
    • VK_PIPELINE_STAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR
    • VK_PIPELINE_STAGE_FRAGMENT_DENSITY_PROCESS_BIT_EXT
  • VK_PIPELINE_STAGE_ALL_COMMANDS_BIT specifies all operations performed by all commands supported on the queue it is used with.
  • VK_PIPELINE_STAGE_CONDITIONAL_RENDERING_BIT_EXT specifies the stage of the pipeline where the predicate of conditional rendering is consumed.
  • VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT specifies the stage of the pipeline where vertex attribute output values are written to the transform feedback buffers.
  • VK_PIPELINE_STAGE_COMMAND_PREPROCESS_BIT_NV specifies the stage of the pipeline where device-side preprocessing for generated commands via vkCmdPreprocessGeneratedCommandsNV is handled.
  • VK_PIPELINE_STAGE_COMMAND_PREPROCESS_BIT_EXT specifies the stage of the pipeline where device-side preprocessing for generated commands via vkCmdPreprocessGeneratedCommandsEXT is handled.
  • VK_PIPELINE_STAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR specifies the stage of the pipeline where the fragment shading rate attachment or shading rate image is read to determine the fragment shading rate for portions of a rasterized primitive.
  • VK_PIPELINE_STAGE_FRAGMENT_DENSITY_PROCESS_BIT_EXT specifies the stage of the pipeline where the fragment density map is read to generate the fragment areas.
  • VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT is equivalent to VK_PIPELINE_STAGE_ALL_COMMANDS_BIT with VkAccessFlags set to 0 when specified in the second synchronization scope, but specifies no stage of execution when specified in the first scope.
  • VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT is equivalent to VK_PIPELINE_STAGE_ALL_COMMANDS_BIT with VkAccessFlags set to 0 when specified in the first synchronization scope, but specifies no stage of execution when specified in the second scope.