Handle
VkShaderInstrumentationARM
Opaque handle to a shader instrumentation object
Shader instrumentation metrics are captured via instrumentation objects.
Shader instrumentation objects are represented by
VkShaderInstrumentationARM handles:
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkShaderInstrumentationARM)
#[repr(transparent)]
pub struct ShaderInstrumentationARM(_);
Type
Handle