Structures
VkShaderResourceUsageAMD
Resource usage information about a particular shader within a pipeline
The VkShaderResourceUsageAMD structure is defined as:
typedef struct VkShaderResourceUsageAMD {
uint32_t numUsedVgprs;
uint32_t numUsedSgprs;
uint32_t ldsSizePerLocalWorkGroup;
size_t ldsUsageSizeInBytes;
size_t scratchMemUsageInBytes;
} VkShaderResourceUsageAMD;
numUsedVgprsis the number of vector instruction general-purpose registers used by this shader.numUsedSgprsis the number of scalar instruction general-purpose registers used by this shader.ldsSizePerLocalWorkGroupis the maximum local data store size per work group in bytes.ldsUsageSizeInBytesis the LDS usage size in bytes per work group by this shader.scratchMemUsageInBytesis the scratch memory usage in bytes by this shader.