SPIR-V Built-In

BaseVertex

First vertex being rendered
BaseVertex

Decorating a variable with the BaseVertex built-in will make that variable contain the integer value corresponding to the first vertex or vertex offset that was passed to the command that invoked the current vertex shader invocation. For non-indexed drawing commands, this variable is the firstVertex parameter to a direct drawing command or the firstVertex member of the structure consumed by an indirect drawing command. For indexed drawing commands, this variable is the vertexOffset parameter to a direct drawing command or the vertexOffset member of the structure consumed by an indirect drawing command.

Valid Usage

VUID-BaseVertex-BaseVertex-04184

The BaseVertex decoration must be used only within the Vertex

Execution Model

VUID-BaseVertex-BaseVertex-04185

The variable decorated with BaseVertex must be declared using the Input Storage Class

VUID-BaseVertex-BaseVertex-04186

The variable decorated with BaseVertex must be declared as a scalar 32-bit integer value