SPIR-V Built-In
CoreIDARM
Core ID on which a shader invocation is running
CoreIDARM
Decorating a variable with the CoreIDARM built-in decoration will make
that variable contain the ID of the core on which the current shader
invocation is running.
This variable is in the range [0, CoreMaxIDARM].
Valid Usage
VUID-CoreIDARM-CoreIDARM-07599
The variable decorated with CoreIDARM must be declared using the
Input Storage Class
VUID-CoreIDARM-CoreIDARM-07600
The variable decorated with CoreIDARM must be declared as a scalar
32-bit integer value