SPIR-V Built-In

FragCoord

Coordinates of the fragment
FragCoord

Decorating a variable with the FragCoord built-in decoration will make that variable contain the coordinates (x,y,z,1/w) of the fragment being processed.

The (x,y) values are the framebuffer coordinates (xf,yf) of the fragment.

When Sample Shading is enabled, the x and y components of FragCoord reflect the location of one of the samples corresponding to the shader invocation.

Otherwise, the x and y components of FragCoord reflect the location of the center of the fragment.

The z component of FragCoord is the interpolated depth value of the primitive.

The w component is the interpolated 1w\frac{1}{w}.

The Centroid interpolation decoration is ignored, but allowed, on FragCoord.

Valid Usage

VUID-FragCoord-FragCoord-04210

The FragCoord decoration must be used only within the Fragment Execution Model

VUID-FragCoord-FragCoord-04211

The variable decorated with FragCoord must be declared using the Input Storage Class

VUID-FragCoord-FragCoord-04212

The variable decorated with FragCoord must be declared as a four-component vector of 32-bit floating-point values