FragCoord
FragCoord
Decorating a variable with the FragCoord
built-in decoration will make
that variable contain the framebuffer coordinate
of the fragment being processed.
The (x,y) coordinate (0,0) is the upper left corner of the upper
left pixel in the framebuffer.
When Sample Shading is enabled, the x and
y components of FragCoord
reflect the location of one of the
samples corresponding to the shader invocation.
Otherwise, the x and y components of FragCoord
reflect the
location of the center of the fragment.
The z component of FragCoord
is the interpolated depth value of
the primitive.
The w component is the interpolated .
The Centroid
interpolation decoration is ignored, but allowed, on
FragCoord
.
Valid Usage
VUID-FragCoord-FragCoord-04210
The FragCoord
decoration must be used only within the
Fragment
Execution
Model
VUID-FragCoord-FragCoord-04211
The variable decorated with FragCoord
must be declared using the
Input
Storage
Class
VUID-FragCoord-FragCoord-04212
The variable decorated with FragCoord
must be declared as a
four-component vector of 32-bit floating-point values