FragDepth
FragDepth
To have a shader supply a fragment-depth value, the shader must declare the
DepthReplacing
execution mode.
Such a shader’s fragment-depth value will come from the variable decorated
with the FragDepth
built-in decoration.
This value will be used for any subsequent depth testing performed by the implementation or writes to the depth attachment. See fragment shader depth replacement for details.
Valid Usage
VUID-FragDepth-FragDepth-04213
The FragDepth
decoration must be used only within the
Fragment
Execution
Model
VUID-FragDepth-FragDepth-04214
The variable decorated with FragDepth
must be declared using the
Output
Storage
Class
VUID-FragDepth-FragDepth-04215
The variable decorated with FragDepth
must be declared as a scalar
32-bit floating-point value
VUID-FragDepth-FragDepth-04216
If the shader dynamically writes to the variable decorated with
FragDepth
, the DepthReplacing
Execution
Mode
must be
declared