FragStencilRefEXT
FragStencilRefEXT
Decorating a variable with the FragStencilRefEXT built-in decoration
will make that variable contain the new stencil reference value for all
samples covered by the fragment.
This value will be used as the stencil reference value used in stencil
testing.
To write to FragStencilRefEXT, a shader must declare the
StencilRefReplacingEXT execution mode.
If a shader declares the StencilRefReplacingEXT execution mode and
there is an execution path through the shader that does not set
FragStencilRefEXT, then the fragment’s stencil reference value is
undefined: for executions of the shader that take that path.
Only the least significant s bits of the integer value of the variable
decorated with FragStencilRefEXT are considered for stencil testing,
where s is the number of bits in the stencil framebuffer attachment, and
higher order bits are discarded.
See fragment shader stencil reference replacement for more details.
Valid Usage
VUID-FragStencilRefEXT-FragStencilRefEXT-04223
The FragStencilRefEXT decoration must be used only within the
Fragment Execution Model
VUID-FragStencilRefEXT-FragStencilRefEXT-04224
The variable decorated with FragStencilRefEXT must be declared
using the Output Storage Class
VUID-FragStencilRefEXT-FragStencilRefEXT-04225
The variable decorated with FragStencilRefEXT must be declared as
a scalar integer value