SPIR-V Built-In
HitSpherePositionNV
Contains the position of the hit sphere
HitSpherePositionNV
A variable decorated with the HitSpherePositionNV decoration will
contain the position of sphere primitive intersected by current ray.
Valid Usage
VUID-HitSpherePositionNV-HitSpherePositionNV-10519
The HitSpherePositionNV decoration must be used only within the
AnyHitKHR, or ClosestHitKHR Execution Model
VUID-HitSpherePositionNV-HitSpherePositionNV-10520
The variable decorated with HitSpherePositionNV must be declared
using the Input Storage Class
VUID-HitSpherePositionNV-HitSpherePositionNV-10521
The variable decorated with HitSpherePositionNV must be declared
as a three-component vector of 32-bit floating-point values