InvocationId
InvocationId
Decorating a variable with the InvocationId built-in decoration will
make that variable contain the index of the current shader invocation in a
geometry shader, or the index of the output patch vertex in a tessellation
control shader.
In a geometry shader, the index of the current shader invocation ranges from
zero to the number of instances declared in the
shader minus one.
If the instance count of the geometry shader is one or is not specified,
then InvocationId will be zero.
Valid Usage
VUID-InvocationId-InvocationId-04257
The InvocationId decoration must be used only within the
TessellationControl or Geometry Execution Model
VUID-InvocationId-InvocationId-04258
The variable decorated with InvocationId must be declared using
the Input Storage Class
VUID-InvocationId-InvocationId-04259
The variable decorated with InvocationId must be declared as a
scalar 32-bit integer value