InvocationsPerPixelNV
InvocationsPerPixelNV
Decorating a variable with the InvocationsPerPixelNV built-in
decoration will make that variable contain the maximum number of fragment
shader invocations per pixel, as derived from the effective shading rate for
the fragment.
If a primitive does not fully cover a pixel, the number of fragment shader
invocations for that pixel may be less than the value of
InvocationsPerPixelNV.
If the shading rate indicates a fragment covering multiple pixels, then
InvocationsPerPixelNV will be one.
Valid Usage
VUID-InvocationsPerPixelNV-InvocationsPerPixelNV-04260
The InvocationsPerPixelNV decoration must be used only within the
Fragment Execution Model
VUID-InvocationsPerPixelNV-InvocationsPerPixelNV-04261
The variable decorated with InvocationsPerPixelNV must be declared
using the Input Storage Class
VUID-InvocationsPerPixelNV-InvocationsPerPixelNV-04262
The variable decorated with InvocationsPerPixelNV must be declared
as a scalar 32-bit integer value