SPIR-V Built-In

LaunchSizeKHR

Launch dimensions for ray shaders
LaunchSizeKHR

A variable decorated with the LaunchSizeKHR decoration will contain the width, height, and depth dimensions passed to the vkCmdTraceRaysKHR command that initiated this shader execution. The width is in the first component, the height is in the second component, and the depth is in the third component.

Valid Usage

VUID-LaunchSizeKHR-LaunchSizeKHR-04269

The LaunchSizeKHR decoration must be used only within the RayGenerationKHR, IntersectionKHR, AnyHitKHR, ClosestHitKHR, MissKHR, or CallableKHR Execution Model

VUID-LaunchSizeKHR-LaunchSizeKHR-04270

The variable decorated with LaunchSizeKHR must be declared using the Input Storage Class

VUID-LaunchSizeKHR-LaunchSizeKHR-04271

The variable decorated with LaunchSizeKHR must be declared as a three-component vector of 32-bit integer values